Commit History

Author SHA1 Message Date
  Michael c84b9fd505 Performence improvements. Layout updates are only done once per frame, transform updates are faster in most cases. 7 years ago
  Michael b6927b4e0c More strict about units. Numbers, lengths, angles and percentages are now separated. Lengths require a unit, except for "0". 7 years ago
  Michael 1455ce70b9 Cleaning up animation, converting transforms to decomposed type when necessary. 7 years ago
  Michael ddfaa3fa3e Proper full matrix interpolation by de- and recomposition. 7 years ago
  Michael 4ec999e3d8 Allow matching transform primitives in their generic forms (e.g. translateX to translate3d). Helper functions and constructors for creating Transform animations. 7 years ago
  Michael 41cd442d88 Tweening support for animations 7 years ago
  Michael 3999bd623a Refactoring 7 years ago
  Michael d093d96237 Implement support for different angle units in transforms. Resolve units of Primitives when adding animation keys. 7 years ago
  Michael 3397937d79 Interpolating transforms for animation.Implemented Primitives as variants to avoid RTTI and virtual function calls. Now targeting C++17. 7 years ago
  Michael a1ea7c5668 Transform animations begin 7 years ago
  Michael 664067d5df Initial animation support 7 years ago