Michael
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c84b9fd505
Performence improvements. Layout updates are only done once per frame, transform updates are faster in most cases.
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7 years ago |
Michael
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b6927b4e0c
More strict about units. Numbers, lengths, angles and percentages are now separated. Lengths require a unit, except for "0".
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7 years ago |
Michael
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1455ce70b9
Cleaning up animation, converting transforms to decomposed type when necessary.
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7 years ago |
Michael
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ddfaa3fa3e
Proper full matrix interpolation by de- and recomposition.
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7 years ago |
Michael
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4ec999e3d8
Allow matching transform primitives in their generic forms (e.g. translateX to translate3d). Helper functions and constructors for creating Transform animations.
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7 years ago |
Michael
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41cd442d88
Tweening support for animations
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7 years ago |
Michael
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3999bd623a
Refactoring
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7 years ago |
Michael
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d093d96237
Implement support for different angle units in transforms. Resolve units of Primitives when adding animation keys.
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7 years ago |
Michael
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3397937d79
Interpolating transforms for animation.Implemented Primitives as variants to avoid RTTI and virtual function calls. Now targeting C++17.
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7 years ago |
Michael
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a1ea7c5668
Transform animations begin
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7 years ago |
Michael
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664067d5df
Initial animation support
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7 years ago |