Jack Powell
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ab90eea5b8
Add ReleaseMemoryPools to free up any memory pools and free the ObserverPtrBlock pool. (#265)
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3 years ago |
Michael Ragazzon
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aa070e7292
Rml::ReleaseTextures can now be called for a single render interface, see #222.
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4 years ago |
Lucien Catonnet
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4f073e30d4
Add Rml::UnregisterPlugin
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4 years ago |
Michael Ragazzon
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66c960604b
Basic implementation of SVG plugin using the lunasvg library
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5 years ago |
Michael Ragazzon
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3877e3dbad
Remove unnecessary references in arguments. Add conversion between vector types.
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4 years ago |
Michael Ragazzon
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5df52283f9
Integrate the Lottie plugin into Core, only built when setting the 'ENABLE_LOTTIE_PLUGIN' option in CMake.
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5 years ago |
actboy168
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551ea377b5
Lua: Use standard pairs/ipairs implementation, use 1-based array indexing (#137)
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5 years ago |
Michael Ragazzon
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13d1c5b064
Initialise and shutdown sprite sheet property parser. This fixes a crash when re-initialising RmlUi after it has previously been shut down.
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5 years ago |
Michael Ragazzon
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88d1d843c4
Add ability to query the sources of all textures loaded. See #131.
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5 years ago |
Michael Ragazzon
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db4ee749ed
Fix font textures leaked during Rml::Shutdown due to wrong order of shutdown calls. Log an error in debug mode if any textures leak after shutdown. See #133.
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5 years ago |
Rokas Kupstys
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c261c1ff81
Add ability for user to override container types.
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5 years ago |
Michael Ragazzon
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e9844e3801
The big restructuring for RmlUi 4.0. This involves breaking changes but should benefit everyone using the library in the future.
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5 years ago |
Michael Ragazzon
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97682a2dff
Re-implement Rml::Core::ReleaseCompiledGeometries(). See #84.
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5 years ago |
Michael Ragazzon
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a6f5078531
Cleaning up header files: Include what we use.
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5 years ago |
Michael Ragazzon
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6c53cbf85b
Remove #include "precompiled.h" from source files, CMake handles it instead. Include what we actually use in header and source files. For non-precompiled headers measurements indicate ~30% reduction in compile time. See #81.
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5 years ago |
Michael Ragazzon
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48dd41ef40
Remove font engine default files from cmake when the default font interface is disabled. Remove macro guards.
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6 years ago |
Michael Ragazzon
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cd670fc143
Refactoring FontEngineDefault (part I). Isolate the interface with FreeType. All font engine default files moved to a separate folder.
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6 years ago |
Michael Ragazzon
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2ddcc71123
Replace debugger font with 'Courier Prime Code' (SIL Open Font License v1.1). Adjustments to the debugger RCSS. Add 'Core::LoadFontFace' methods.
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6 years ago |
Victor Luchits
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2df8e4abee
Rename FontSubsystem to FontEngine
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6 years ago |
Victor Luchits
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4e85f31111
Refactor the fonts subsystem to allow external font providers
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6 years ago |
Michael Ragazzon
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40f19fe151
Completely revised transforms implementation. Please have a look at the readme and updated transform sample for details.
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6 years ago |
Michael Ragazzon
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c49644b46a
Remove geometry database
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6 years ago |
Michael Ragazzon
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cb347e1a38
NULL to nullptr
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6 years ago |
Michael Ragazzon
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68f53dce67
Clean up types and aliases, trying to be more consistent.
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6 years ago |
Michael Ragazzon
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130674a7b2
Refining the Core API: Now interfaces and instancers are passed as raw pointers to RmlUi, and considered non-owning. It is the user's responsibility to keep the objects alive until after Core::Shutdown and then release these objects at their discretion.
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6 years ago |
Michael Ragazzon
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a4b526c55c
Remove ReferenceCountable from System-, Render-, and FileInterface.
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6 years ago |
Michael Ragazzon
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ee669494ee
Clear up contexts before shutting down plugins, as some elements may reference the plugin.
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6 years ago |
Michael Ragazzon
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7ed4250e30
Remove ReferenceCountable from Context and ContextInstancer
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6 years ago |
Michael Ragazzon
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391f39b038
Merge branch 'master' into performance
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6 years ago |
Michael Ragazzon
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eff01ba43a
The big rename. We are now RmlUi version 2.0!
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6 years ago |