Michael
|
ddfaa3fa3e
Proper full matrix interpolation by de- and recomposition.
|
7 years ago |
Michael
|
4ec999e3d8
Allow matching transform primitives in their generic forms (e.g. translateX to translate3d). Helper functions and constructors for creating Transform animations.
|
7 years ago |
Michael
|
41cd442d88
Tweening support for animations
|
7 years ago |
Michael
|
3999bd623a
Refactoring
|
7 years ago |
Michael
|
d093d96237
Implement support for different angle units in transforms. Resolve units of Primitives when adding animation keys.
|
7 years ago |
Michael
|
3397937d79
Interpolating transforms for animation.Implemented Primitives as variants to avoid RTTI and virtual function calls. Now targeting C++17.
|
7 years ago |
Michael
|
a1ea7c5668
Transform animations begin
|
7 years ago |
Michael
|
664067d5df
Initial animation support
|
7 years ago |