História revízii

Autor SHA1 Správa Dátum
  Michael Ragazzon fdf6f5305f Dirty flag for structure changes 6 rokov pred
  Michael Ragazzon b04b4e58ba Replace Dictionary with unordered_flat_map 6 rokov pred
  Michael Ragazzon b06225ecba Reserve sizes 6 rokov pred
  Michael Ragazzon 1aab59eec4 Reduce allocations during Element construction, remove Geometry database, rework some of the Render, Update, and UpdateLayout logic. 6 rokov pred
  Michael Ragazzon f9892a96f0 Experimenting with update loop to improve performance 6 rokov pred
  Michael Ragazzon 49cc4e5a61 Fix compiling all projects, some cleanup 6 rokov pred
  Michael Ragazzon e6638f1020 WIP: Attempt to replace Rocket::String with std::string 6 rokov pred
  Michael Ragazzon b82e1123a0 Performance improvements, avoid unnecessary allocations 6 rokov pred
  Michael Ragazzon bae13a7015 Unintended #include 6 rokov pred
  Michael Ragazzon b4ec69da47 Prevent scrolling parent elements when reaching top/bottom 6 rokov pred
  Michael Ragazzon 3e8d309c42 Add summary of element event listeners to debugger 6 rokov pred
  Michael Ragazzon acac7fbedf Debugger: Some style attributes need to be fetched manually 6 rokov pred
  Michael Ragazzon 840907563c Animations can be initialized with initial property value more easily. 7 rokov pred
  Michael 5db7d68e7e Use double for absolute time 7 rokov pred
  Michael e222a50e9a Refactoring. 7 rokov pred
  Michael 946e1f208e Transition-end event, and fix Matrix3d primitive. 7 rokov pred
  Michael 1620032f5a Adding support for animation @keyframes 7 rokov pred
  Michael 2e765efb48 Dispatching AnimationEnd event 7 rokov pred
  Michael 35381790cc Transitions on class change. 7 rokov pred
  Michael 23bdc17b8a Transitions working for pseudo-classes. Working on element class.changes. Experimenting with reversal of transitions. 7 rokov pred
  Michael a9388f5229 RCSS transition beta. Only activated on pseudo-classes for now. 7 rokov pred
  Michael c84b9fd505 Performence improvements. Layout updates are only done once per frame, transform updates are faster in most cases. 7 rokov pred
  Michael b6927b4e0c More strict about units. Numbers, lengths, angles and percentages are now separated. Lengths require a unit, except for "0". 7 rokov pred
  Michael 4ec999e3d8 Allow matching transform primitives in their generic forms (e.g. translateX to translate3d). Helper functions and constructors for creating Transform animations. 7 rokov pred
  Michael 41cd442d88 Tweening support for animations 7 rokov pred
  Michael 51efaa7569 Avoid jittering behavior of elements when using subpixel offsets, by no longer rounding dimensions in the layout engine. Translation and vertices that need sharpness (fonts and images) are rounded as late in the pipeline as possible. 7 rokov pred
  Michael 3999bd623a Refactoring 7 rokov pred
  Michael 3397937d79 Interpolating transforms for animation.Implemented Primitives as variants to avoid RTTI and virtual function calls. Now targeting C++17. 7 rokov pred
  Michael a1ea7c5668 Transform animations begin 7 rokov pred
  Michael 664067d5df Initial animation support 7 rokov pred