Michael Ragazzon
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56d1a21c5c
Add high DPI support for SDL 3 backends
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11 months ago |
Michael Ragazzon
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01fc3c40aa
Add SDL 3 support to all SDL backends
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11 months ago |
Michael Ragazzon
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5a27590067
Redirect all print-like calls to our built-in logger
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1 year ago |
Michael Ragazzon
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5faedc427b
Refactor render interface: Require compiled geometry, use modern and safer types [breaking change]
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2 years ago |
Michael Ragazzon
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ba355254d3
Implement clip masks for the GL2 renderer
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2 years ago |
Michael Ragazzon
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2f80bdd163
Backends: Handle premultiplied alpha for textures and vertices
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2 years ago |
Michael Ragazzon
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7492876298
The great formattening - format all library source code and documents
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2 years ago |
Michael Ragazzon
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1b3111b5dc
SDL platform: Use performance counter for increased time precision
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3 years ago |
Michael Ragazzon
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21a0ec2acc
Merge branch 'develop'
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2 years ago |
Dominik Thalhammer
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801b23945d
On-demand rendering (power saving mode) (#436)
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2 years ago |
Michael Ragazzon
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94d807fd06
SDL backends: Submit click events when focusing the window
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2 years ago |
Michael Ragazzon
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2e2a309b53
SDL_GL2 backend: Fix for rendering images with no alpha channel, see #239
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3 years ago |
Michael Ragazzon
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0b740e8459
Backends: Reset running state during event processing
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3 years ago |
Michael Ragazzon
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 years ago |
Michael Ragazzon
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2edd6f99f3
Refactor shell, introduce backends
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3 years ago |