Commit History

Author SHA1 Message Date
  Michael Ragazzon ce949d2d5b Refactor Property units and Box enums, and introduce NumericValue [breaking change] 2 years ago
  Michael Ragazzon 7492876298 The great formattening - format all library source code and documents 2 years ago
  Rokas Kupstys c261c1ff81 Add ability for user to override container types. 5 years ago
  Michael Ragazzon 98282c7b2e Refactor some of the Transform functionality. Move functions that should only be called internally to an internal TransformUtilities. Rename Transforms::Primitive to TransformPrimitive. 5 years ago
  Michael Ragazzon e9844e3801 The big restructuring for RmlUi 4.0. This involves breaking changes but should benefit everyone using the library in the future. 5 years ago
  Michael Ragazzon 005b4042c7 Several warnings fixed with '-Wall -Wextra' and on MSVC with '/W4'. 5 years ago
  Michael Ragazzon 6c53cbf85b Remove #include "precompiled.h" from source files, CMake handles it instead. Include what we actually use in header and source files. For non-precompiled headers measurements indicate ~30% reduction in compile time. See #81. 5 years ago
  Michael Ragazzon 8a0e9a0e3a Transform animations: 6 years ago
  Michael Ragazzon b4c4c48297 ResolveLength to ResolveNumericProperty, see #55. Angles now require units of deg or rad. 6 years ago
  Michael Ragazzon 039841c537 Make the resolve length functions safer, returns zero if unsuccessful. Rename to ResolveLength (emphasizes returned unit). Add Element::ResolveLength(property_name). See #55. 6 years ago
  Michael Ragazzon 7a0c4df49f Some transform fixes: Fix conversion to generic type (for interpolation), and add ToString() for decomposed matrix. 6 years ago
  Michael Ragazzon b6739b4684 Replace render interface functions PushTransform and PopTransform with SetTransform 6 years ago
  Michael Ragazzon 40f19fe151 Completely revised transforms implementation. Please have a look at the readme and updated transform sample for details. 6 years ago
  Michael Ragazzon 391f39b038 Merge branch 'master' into performance 6 years ago
  Michael Ragazzon eff01ba43a The big rename. We are now RmlUi version 2.0! 6 years ago
  Michael Ragazzon ffccffd759 Avoid property copy and unnecessary compare (thanks @viciious, see #8) 6 years ago
  Michael Ragazzon 2a53aa9424 Fix some compiler warnings 6 years ago
  Michael Ragazzon 90c2d5005e Merge remote-tracking branch 'origin/master' into performance 6 years ago
  Michael Ragazzon 39aff9cc4c Add rocketcore_api as appropriate and move ToString functions to cpp-file 6 years ago
  Michael Ragazzon 6078956945 Clean up 6 years ago
  Michael Ragazzon 42309c4c7e Initial support for C++11. 6 years ago
  Michael 9bb9c01bf9 Convert transform, animation, and transition to string. 7 years ago
  Michael 946e1f208e Transition-end event, and fix Matrix3d primitive. 7 years ago
  Michael b6927b4e0c More strict about units. Numbers, lengths, angles and percentages are now separated. Lengths require a unit, except for "0". 7 years ago
  Michael 1455ce70b9 Cleaning up animation, converting transforms to decomposed type when necessary. 7 years ago
  Michael ddfaa3fa3e Proper full matrix interpolation by de- and recomposition. 7 years ago
  Michael 4ec999e3d8 Allow matching transform primitives in their generic forms (e.g. translateX to translate3d). Helper functions and constructors for creating Transform animations. 7 years ago
  Michael 3999bd623a Refactoring 7 years ago
  Michael d093d96237 Implement support for different angle units in transforms. Resolve units of Primitives when adding animation keys. 7 years ago
  Michael 3397937d79 Interpolating transforms for animation.Implemented Primitives as variants to avoid RTTI and virtual function calls. Now targeting C++17. 7 years ago