/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2014 Markus Schöngart * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include #include #include #include #include #include #include static bool run_rotate = true; class DemoWindow : public Rml::EventListener { public: DemoWindow(const Rml::String &title, const Rml::Vector2f &position, Rml::Context *context) { document = context->LoadDocument("basic/transform/data/transform.rml"); if (document) { document->GetElementById("title")->SetInnerRML(title); document->SetProperty(Rml::PropertyId::Left, Rml::Property(position.x, Rml::Property::DP)); document->SetProperty(Rml::PropertyId::Top, Rml::Property(position.y, Rml::Property::DP)); document->Show(); } } ~DemoWindow() { if (document) document->Close(); } void SetPerspective(float distance) { perspective = distance; if (document && perspective > 0) { std::stringstream s; s << "perspective(" << perspective << "dp) "; document->SetProperty("transform", s.str().c_str()); } } void SetRotation(float degrees) { if(document) { std::stringstream s; if (perspective > 0) s << "perspective(" << perspective << "dp) "; s << "rotate3d(0.0, 1.0, 0.0, " << degrees << "deg)"; document->SetProperty("transform", s.str().c_str()); } } void ProcessEvent(Rml::Event& ev) override { if (ev == Rml::EventId::Keydown) { Rml::Input::KeyIdentifier key_identifier = (Rml::Input::KeyIdentifier) ev.GetParameter< int >("key_identifier", 0); if (key_identifier == Rml::Input::KI_SPACE) { run_rotate = !run_rotate; } else if (key_identifier == Rml::Input::KI_ESCAPE) { Shell::RequestExit(); } } } private: float perspective = 0; Rml::ElementDocument *document; }; Rml::Context* context = nullptr; ShellRenderInterfaceExtensions* shell_renderer; DemoWindow* window_1 = nullptr; DemoWindow* window_2 = nullptr; void GameLoop() { context->Update(); shell_renderer->PrepareRenderBuffer(); context->Render(); shell_renderer->PresentRenderBuffer(); double t = Rml::GetSystemInterface()->GetElapsedTime(); static double t_prev = t; double dt = t - t_prev; t_prev = t; if(run_rotate) { static float deg = 0; deg = (float)std::fmod(deg + dt * 50.0, 360.0); if (window_1) window_1->SetRotation(deg); if (window_2) window_2->SetRotation(deg); } } #if defined RMLUI_PLATFORM_WIN32 #include int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show)) #else int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv)) #endif { #ifdef RMLUI_PLATFORM_WIN32 RMLUI_UNUSED(instance_handle); RMLUI_UNUSED(previous_instance_handle); RMLUI_UNUSED(command_line); RMLUI_UNUSED(command_show); #else RMLUI_UNUSED(argc); RMLUI_UNUSED(argv); #endif constexpr int width = 1600; constexpr int height = 950; ShellRenderInterfaceOpenGL opengl_renderer; shell_renderer = &opengl_renderer; // Generic OS initialisation, creates a window and attaches OpenGL. if (!Shell::Initialise() || !Shell::OpenWindow("Transform Sample", shell_renderer, width, height, true)) { Shell::Shutdown(); return -1; } // RmlUi initialisation. Rml::SetRenderInterface(&opengl_renderer); opengl_renderer.SetViewport(width, height); ShellSystemInterface system_interface; Rml::SetSystemInterface(&system_interface); Rml::Initialise(); // Create the main RmlUi context and set it on the shell's input layer. context = Rml::CreateContext("main", Rml::Vector2i(width, height)); if (context == nullptr) { Rml::Shutdown(); Shell::Shutdown(); return -1; } Rml::Debugger::Initialise(context); Input::SetContext(context); Shell::SetContext(context); Shell::LoadFonts("assets/"); window_1 = new DemoWindow("Orthographic transform", Rml::Vector2f(120, 180), context); if (window_1) { context->GetRootElement()->AddEventListener(Rml::EventId::Keydown, window_1); } window_2 = new DemoWindow("Perspective transform", Rml::Vector2f(900, 180), context); if (window_2) { window_2->SetPerspective(800); } Shell::EventLoop(GameLoop); if (window_1) { context->GetRootElement()->RemoveEventListener(Rml::EventId::Keydown, window_1); } delete window_1; delete window_2; // Shutdown RmlUi. Rml::Shutdown(); Shell::CloseWindow(); Shell::Shutdown(); return 0; }