/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2014 Markus Schöngart
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include
#include
#include
#include
#include
#include
#include
static bool run_rotate = true;
class DemoWindow : public Rml::EventListener
{
public:
DemoWindow(const Rml::String &title, const Rml::Vector2f &position, Rml::Context *context)
{
document = context->LoadDocument("basic/transform/data/transform.rml");
if (document)
{
document->GetElementById("title")->SetInnerRML(title);
document->SetProperty(Rml::PropertyId::Left, Rml::Property(position.x, Rml::Property::DP));
document->SetProperty(Rml::PropertyId::Top, Rml::Property(position.y, Rml::Property::DP));
document->Show();
}
}
~DemoWindow()
{
if (document)
document->Close();
}
void SetPerspective(float distance)
{
perspective = distance;
if (document && perspective > 0)
{
std::stringstream s;
s << "perspective(" << perspective << "dp) ";
document->SetProperty("transform", s.str().c_str());
}
}
void SetRotation(float degrees)
{
if(document)
{
std::stringstream s;
if (perspective > 0)
s << "perspective(" << perspective << "dp) ";
s << "rotate3d(0.0, 1.0, 0.0, " << degrees << "deg)";
document->SetProperty("transform", s.str().c_str());
}
}
void ProcessEvent(Rml::Event& ev) override
{
if (ev == Rml::EventId::Keydown)
{
Rml::Input::KeyIdentifier key_identifier = (Rml::Input::KeyIdentifier) ev.GetParameter< int >("key_identifier", 0);
if (key_identifier == Rml::Input::KI_SPACE)
{
run_rotate = !run_rotate;
}
else if (key_identifier == Rml::Input::KI_ESCAPE)
{
Shell::RequestExit();
}
}
}
private:
float perspective = 0;
Rml::ElementDocument *document;
};
Rml::Context* context = nullptr;
ShellRenderInterfaceExtensions* shell_renderer;
DemoWindow* window_1 = nullptr;
DemoWindow* window_2 = nullptr;
void GameLoop()
{
context->Update();
shell_renderer->PrepareRenderBuffer();
context->Render();
shell_renderer->PresentRenderBuffer();
double t = Rml::GetSystemInterface()->GetElapsedTime();
static double t_prev = t;
double dt = t - t_prev;
t_prev = t;
if(run_rotate)
{
static float deg = 0;
deg = (float)std::fmod(deg + dt * 50.0, 360.0);
if (window_1)
window_1->SetRotation(deg);
if (window_2)
window_2->SetRotation(deg);
}
}
#if defined RMLUI_PLATFORM_WIN32
#include
int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show))
#else
int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv))
#endif
{
#ifdef RMLUI_PLATFORM_WIN32
RMLUI_UNUSED(instance_handle);
RMLUI_UNUSED(previous_instance_handle);
RMLUI_UNUSED(command_line);
RMLUI_UNUSED(command_show);
#else
RMLUI_UNUSED(argc);
RMLUI_UNUSED(argv);
#endif
constexpr int width = 1600;
constexpr int height = 950;
ShellRenderInterfaceOpenGL opengl_renderer;
shell_renderer = &opengl_renderer;
// Generic OS initialisation, creates a window and attaches OpenGL.
if (!Shell::Initialise() ||
!Shell::OpenWindow("Transform Sample", shell_renderer, width, height, true))
{
Shell::Shutdown();
return -1;
}
// RmlUi initialisation.
Rml::SetRenderInterface(&opengl_renderer);
opengl_renderer.SetViewport(width, height);
ShellSystemInterface system_interface;
Rml::SetSystemInterface(&system_interface);
Rml::Initialise();
// Create the main RmlUi context and set it on the shell's input layer.
context = Rml::CreateContext("main", Rml::Vector2i(width, height));
if (context == nullptr)
{
Rml::Shutdown();
Shell::Shutdown();
return -1;
}
Rml::Debugger::Initialise(context);
Input::SetContext(context);
Shell::SetContext(context);
Shell::LoadFonts("assets/");
window_1 = new DemoWindow("Orthographic transform", Rml::Vector2f(120, 180), context);
if (window_1)
{
context->GetRootElement()->AddEventListener(Rml::EventId::Keydown, window_1);
}
window_2 = new DemoWindow("Perspective transform", Rml::Vector2f(900, 180), context);
if (window_2)
{
window_2->SetPerspective(800);
}
Shell::EventLoop(GameLoop);
if (window_1)
{
context->GetRootElement()->RemoveEventListener(Rml::EventId::Keydown, window_1);
}
delete window_1;
delete window_2;
// Shutdown RmlUi.
Rml::Shutdown();
Shell::CloseWindow();
Shell::Shutdown();
return 0;
}