/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/Texture.h" #include "TextureDatabase.h" #include "TextureResource.h" namespace Rml { void Texture::Set(const String& source, const String& source_path) { resource = TextureDatabase::Fetch(source, source_path); } void Texture::Set(const String& name, const TextureCallback& callback) { resource = MakeShared(); resource->Set(name, callback); } const String& Texture::GetSource() const { static String empty_string; if (!resource) return empty_string; return resource->GetSource(); } TextureHandle Texture::GetHandle() const { if (!resource) return 0; return resource->GetHandle(); } Vector2i Texture::GetDimensions() const { if (!resource) return {}; return resource->GetDimensions(); } bool Texture::operator==(const Texture& other) const { return resource == other.resource; } Texture::operator bool() const { return static_cast(resource); } } // namespace Rml