/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "RenderManagerAccess.h" #include "../../Include/RmlUi/Core/Texture.h" #include "TextureDatabase.h" namespace Rml { Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, TextureFileIndex texture) { return render_manager->texture_database->file_database.GetDimensions(render_manager->render_interface, texture); } Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, StableVectorIndex callback_texture) { return render_manager->texture_database->callback_database.GetDimensions(render_manager, render_manager->render_interface, callback_texture); } void RenderManagerAccess::Render(RenderManager* render_manager, const Geometry& geometry, Vector2f translation, Texture texture, const CompiledShader& shader) { render_manager->Render(geometry, translation, texture, shader); } void RenderManagerAccess::GetTextureSourceList(RenderManager* render_manager, StringList& source_list) { render_manager->GetTextureSourceList(source_list); } const Mesh& RenderManagerAccess::GetMesh(RenderManager* render_manager, const Geometry& geometry) { return render_manager->GetMesh(geometry); } bool RenderManagerAccess::ReleaseTexture(RenderManager* render_manager, const String& texture_source) { return render_manager->ReleaseTexture(texture_source); } void RenderManagerAccess::ReleaseAllTextures(RenderManager* render_manager) { render_manager->ReleaseAllTextures(); } void RenderManagerAccess::ReleaseAllCompiledGeometry(RenderManager* render_manager) { render_manager->ReleaseAllCompiledGeometry(); } } // namespace Rml