/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include
#include
#include
#include
#include
Rml::Core::Context* context = NULL;
ShellRenderInterfaceExtensions *shell_renderer;
void GameLoop()
{
context->Update();
shell_renderer->PrepareRenderBuffer();
context->Render();
shell_renderer->PresentRenderBuffer();
}
#if defined RMLUI_PLATFORM_WIN32
#include
int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show))
#else
int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv))
#endif
{
#ifdef RMLUI_PLATFORM_WIN32
RMLUI_UNUSED(instance_handle);
RMLUI_UNUSED(previous_instance_handle);
RMLUI_UNUSED(command_line);
RMLUI_UNUSED(command_show);
#else
RMLUI_UNUSED(argc);
RMLUI_UNUSED(argv);
#endif
#ifdef RMLUI_PLATFORM_WIN32
AllocConsole();
#endif
int window_width = 1024;
int window_height = 768;
ShellRenderInterfaceOpenGL opengl_renderer;
shell_renderer = &opengl_renderer;
// Generic OS initialisation, creates a window and attaches OpenGL.
if (!Shell::Initialise() ||
!Shell::OpenWindow("Load Document Sample", shell_renderer, window_width, window_height, true))
{
Shell::Shutdown();
return -1;
}
// RmlUi initialisation.
Rml::Core::SetRenderInterface(&opengl_renderer);
shell_renderer->SetViewport(window_width, window_height);
ShellSystemInterface system_interface;
Rml::Core::SetSystemInterface(&system_interface);
Rml::Core::Initialise();
// Create the main RmlUi context and set it on the shell's input layer.
context = Rml::Core::CreateContext("main", Rml::Core::Vector2i(window_width, window_height));
if (context == NULL)
{
Rml::Core::Shutdown();
Shell::Shutdown();
return -1;
}
Rml::Debugger::Initialise(context);
Input::SetContext(context);
shell_renderer->SetContext(context);
Shell::LoadFonts("assets/");
// Load and show the demo document.
if (Rml::Core::ElementDocument * document = context->LoadDocument("assets/demo.rml"))
document->Show();
Shell::EventLoop(GameLoop);
// Shutdown RmlUi.
context->RemoveReference();
Rml::Core::Shutdown();
Shell::CloseWindow();
Shell::Shutdown();
return 0;
}