/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCORELUAELEMENTINSTANCER_H #define ROCKETCORELUAELEMENTINSTANCER_H /* This defines the ElementInstancer type in the Lua global namespace. It is reference counted. To use this, you will want to call ElementInstancer.new to get an object, and call rocket.RegisterTag to tell Rocket to use the instancer for that tag. ElementInstancer ElementInstancer.new([function InstanceElement]) --argument is optional, and new is not called from a specific object //setter ElementInstancer.InstanceElement = function(string tag) return Element end --gets called when the factory sees the tag being instanced */ #include #include #include "LuaElementInstancer.h" namespace Rocket { namespace Core { namespace Lua { template<> void ExtraInit(lua_State* L, int metatable_index); //method int ElementInstancernew(lua_State* L); //setter int ElementInstancerSetAttrInstanceElement(lua_State* L); RegType ElementInstancerMethods[]; luaL_reg ElementInstancerGetters[]; luaL_reg ElementInstancerSetters[]; LUATYPEDECLARE(ElementInstancer) } } } #endif