/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 Nuno Silva
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
/*
* Modifed 2013 by Megavolt2013 in order to get the SFML2 sample working
* with the revised libraries of SFML2
* Please check the comments starting with NOTE in the files "main.cpp" and
* "RenderInterfaceSFML.h" if you have trouble building this sample
*/
// NOTE: uncomment this only when you want to use the
// OpenGL Extension Wrangler Library (GLEW)
//#include
#include
#include "SystemInterfaceSFML.h"
#include "RenderInterfaceSFML.h"
#include
#include
#include
#include
#ifdef RMLUI_PLATFORM_WIN32
#include
#endif
float multiplier = 1.f;
void updateView(sf::RenderWindow& window, sf::View& view)
{
view.reset(sf::FloatRect(0.f, 0.f, window.getSize().x * multiplier, window.getSize().y * multiplier));
window.setView(view);
}
int main(int /*argc*/, char** /*argv*/)
{
#ifdef RMLUI_PLATFORM_WIN32
AllocConsole();
#endif
int window_width = 1024;
int window_height = 768;
sf::RenderWindow MyWindow(sf::VideoMode(window_width, window_height), "RmlUi with SFML2");
MyWindow.setVerticalSyncEnabled(true);
#ifdef ENABLE_GLEW
GLenum err = glewInit();
if (GLEW_OK != err)
{
/* Problem: glewInit failed, something is seriously wrong. */
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
//...
}
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
#endif
RmlUiSFMLRenderer Renderer;
RmlUiSFMLSystemInterface SystemInterface;
// NOTE: if fonts and rml are not found you'll probably have to adjust
// the path information in the string
Rml::String root = Shell::FindSamplesRoot();
ShellFileInterface FileInterface(root);
if (!MyWindow.isOpen())
return 1;
sf::View view(sf::FloatRect(0.f, 0.f, (float)MyWindow.getSize().x, (float)MyWindow.getSize().y));
MyWindow.setView(view);
Renderer.SetWindow(&MyWindow);
Rml::SetFileInterface(&FileInterface);
Rml::SetRenderInterface(&Renderer);
Rml::SetSystemInterface(&SystemInterface);
if (!Rml::Initialise())
return 1;
Rml::LoadFontFace("assets/Delicious-Bold.otf");
Rml::LoadFontFace("assets/Delicious-BoldItalic.otf");
Rml::LoadFontFace("assets/Delicious-Italic.otf");
Rml::LoadFontFace("assets/Delicious-Roman.otf");
Rml::Context* Context = Rml::CreateContext("default",
Rml::Vector2i(MyWindow.getSize().x, MyWindow.getSize().y));
Rml::Debugger::Initialise(Context);
Rml::ElementDocument* Document = Context->LoadDocument("assets/demo.rml");
if (Document)
{
Document->Show();
fprintf(stdout, "\nDocument loaded");
}
else
{
fprintf(stdout, "\nDocument is nullptr");
}
while (MyWindow.isOpen())
{
static sf::Event event;
MyWindow.clear();
sf::CircleShape circle(50.f);
circle.setPosition(100.f, 100.f);
circle.setFillColor(sf::Color::Blue);
circle.setOutlineColor(sf::Color::Red);
circle.setOutlineThickness(10.f);
MyWindow.draw(circle);
Context->Render();
MyWindow.display();
while (MyWindow.pollEvent(event))
{
switch (event.type)
{
case sf::Event::Resized:
updateView(MyWindow, view);
break;
case sf::Event::MouseMoved:
Context->ProcessMouseMove(event.mouseMove.x, event.mouseMove.y,
SystemInterface.GetKeyModifiers());
break;
case sf::Event::MouseButtonPressed:
Context->ProcessMouseButtonDown(event.mouseButton.button,
SystemInterface.GetKeyModifiers());
break;
case sf::Event::MouseButtonReleased:
Context->ProcessMouseButtonUp(event.mouseButton.button,
SystemInterface.GetKeyModifiers());
break;
case sf::Event::MouseWheelMoved:
Context->ProcessMouseWheel(float(-event.mouseWheel.delta),
SystemInterface.GetKeyModifiers());
break;
case sf::Event::TextEntered:
if (event.text.unicode > 32)
Context->ProcessTextInput(Rml::Character(event.text.unicode));
break;
case sf::Event::KeyPressed:
Context->ProcessKeyDown(SystemInterface.TranslateKey(event.key.code),
SystemInterface.GetKeyModifiers());
break;
case sf::Event::KeyReleased:
switch (event.key.code)
{
case sf::Keyboard::Num1:
multiplier = 2.f;
updateView(MyWindow, view);
break;
case sf::Keyboard::Num2:
multiplier = 1.f;
updateView(MyWindow, view);
break;
case sf::Keyboard::Num3:
multiplier = .5f;
updateView(MyWindow, view);
break;
case sf::Keyboard::F8:
Rml::Debugger::SetVisible(!Rml::Debugger::IsVisible());
break;
case sf::Keyboard::Escape:
MyWindow.close();
break;
default:
break;
}
Context->ProcessKeyUp(SystemInterface.TranslateKey(event.key.code),
SystemInterface.GetKeyModifiers());
break;
case sf::Event::Closed:
MyWindow.close();
break;
default:
break;
};
};
Context->Update();
};
Rml::Shutdown();
return 0;
}