/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_SHELL_SHELLRENDERINTERFACEOPENGL_H
#define RMLUI_SHELL_SHELLRENDERINTERFACEOPENGL_H
#include
#include "ShellOpenGL.h"
/**
Low level OpenGL render interface for RmlUi
@author Peter Curry
*/
class ShellRenderInterfaceOpenGL : public Rml::RenderInterface, public ShellRenderInterfaceExtensions
{
public:
ShellRenderInterfaceOpenGL();
/// Called by RmlUi when it wants to render geometry that it does not wish to optimise.
void RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) override;
/// Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
Rml::CompiledGeometryHandle CompileGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture) override;
/// Called by RmlUi when it wants to render application-compiled geometry.
void RenderCompiledGeometry(Rml::CompiledGeometryHandle geometry, const Rml::Vector2f& translation) override;
/// Called by RmlUi when it wants to release application-compiled geometry.
void ReleaseCompiledGeometry(Rml::CompiledGeometryHandle geometry) override;
/// Called by RmlUi when it wants to enable or disable scissoring to clip content.
void EnableScissorRegion(bool enable) override;
/// Called by RmlUi when it wants to change the scissor region.
void SetScissorRegion(int x, int y, int width, int height) override;
/// Called by RmlUi when a texture is required by the library.
bool LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
/// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override;
/// Called by RmlUi when a loaded texture is no longer required.
void ReleaseTexture(Rml::TextureHandle texture_handle) override;
/// Called by RmlUi when it wants to set the current transform matrix to a new matrix.
void SetTransform(const Rml::Matrix4f* transform) override;
// Extensions used by the test suite
struct Image {
int width = 0;
int height = 0;
int num_components = 0;
Rml::UniquePtr data;
};
Image CaptureScreen();
// ShellRenderInterfaceExtensions
void SetViewport(int width, int height) override;
bool AttachToNative(void *nativeWindow) override;
void DetachFromNative(void) override;
void PrepareRenderBuffer(void) override;
void PresentRenderBuffer(void) override;
protected:
int m_width;
int m_height;
bool m_transform_enabled;
#if defined(RMLUI_PLATFORM_MACOSX)
AGLContext gl_context;
#elif defined(RMLUI_PLATFORM_LINUX)
struct __X11NativeWindowData nwData;
GLXContext gl_context;
#elif defined(RMLUI_PLATFORM_WIN32)
HWND window_handle;
HDC device_context;
HGLRC render_context;
#else
#error Platform is undefined, this must be resolved so gl_context is usable.
#endif
};
#endif