/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUICOREBITMAPFONTFONTFACEHANDLE_H
#define RMLUICOREBITMAPFONTFONTFACEHANDLE_H
#include "../UnicodeRange.h"
#include "../../../Include/RmlUi/Core/Font.h"
#include "../../../Include/RmlUi/Core/FontEffect.h"
#include "../../../Include/RmlUi/Core/FontGlyph.h"
#include "../../../Include/RmlUi/Core/Geometry.h"
#include "../../../Include/RmlUi/Core/String.h"
#include "../../../Include/RmlUi/Core/Texture.h"
#include "../FontFaceHandle.h"
#include "BitmapFontDefinitions.h"
namespace Rml {
namespace Core {
namespace BitmapFont {
/**
@author Peter Curry
*/
class FontFaceHandle : public Rml::Core::FontFaceHandle
{
public:
FontFaceHandle();
virtual ~FontFaceHandle();
/// Initialises the handle so it is able to render text.
/// @param[in] ft_face The FreeType face that this handle is rendering.
/// @param[in] charset The comma-separated list of unicode ranges this handle must support.
/// @param[in] size The size, in points, of the face this handle should render at.
/// @return True if the handle initialised successfully and is ready for rendering, false if an error occured.
bool Initialise(BitmapFontDefinitions *bm_face, const String& charset, int size);
/// Returns the width a string will take up if rendered with this handle.
/// @param[in] string The string to measure.
/// @param[in] prior_character The optionally-specified character that immediately precedes the string. This may have an impact on the string width due to kerning.
/// @return The width, in pixels, this string will occupy if rendered with this handle.
int GetStringWidth(const WString& string, word prior_character = 0) const;
/// Generates, if required, the layer configuration for a given array of font effects.
/// @param[in] font_effects The list of font effects to generate the configuration for.
/// @return The index to use when generating geometry using this configuration.
int GenerateLayerConfiguration(Rml::Core::FontEffectMap& font_effects);
/// Generates the texture data for a layer (for the texture database).
/// @param[out] texture_data The pointer to be set to the generated texture data.
/// @param[out] texture_dimensions The dimensions of the texture.
/// @param[in] layer_id The id of the layer to request the texture data from.
/// @param[in] texture_id The index of the texture within the layer to generate.
bool GenerateLayerTexture(const byte*& texture_data, Vector2i& texture_dimensions, FontEffect* layer_id, int texture_id);
/// Generates the geometry required to render a single line of text.
/// @param[out] geometry An array of geometries to generate the geometry into.
/// @param[in] string The string to render.
/// @param[in] position The position of the baseline of the first character to render.
/// @param[in] colour The colour to render the text.
/// @return The width, in pixels, of the string geometry.
int GenerateString(GeometryList& geometry, const WString& string, const Vector2f& position, const Colourb& colour, int layer_configuration = 0) const;
/// Generates the geometry required to render a line above, below or through a line of text.
/// @param[out] geometry The geometry to append the newly created geometry into.
/// @param[in] position The position of the baseline of the lined text.
/// @param[in] width The width of the string to line.
/// @param[in] height The height to render the line at.
/// @param[in] colour The colour to draw the line in.
void GenerateLine(Geometry* geometry, const Vector2f& position, int width, Font::Line height, const Colourb& colour) const;
const String & GetTextureSource() const
{
return texture_source;
}
unsigned int GetTextureWidth() const
{
return texture_width;
}
unsigned int GetTextureHeight() const
{
return texture_height;
}
protected:
/// Destroys the handle.
virtual void OnReferenceDeactivate();
private:
void GenerateMetrics(BitmapFontDefinitions *bm_face);
void BuildGlyphMap(BitmapFontDefinitions *bm_face, const UnicodeRange& unicode_range);
void BuildGlyph(FontGlyph& glyph, CharacterInfo *ft_glyph);
int GetKerning(word lhs, word rhs) const;
// Generates (or shares) a layer derived from a font effect.
virtual FontFaceLayer* GenerateLayer(FontEffect* font_effect);
BitmapFontDefinitions * bm_face;
String texture_source;
String texture_directory;
unsigned int texture_width;
unsigned int texture_height;
};
}
}
}
#endif