/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUICOREDECORATORTILEDHORIZONTAL_H
#define RMLUICOREDECORATORTILEDHORIZONTAL_H
#include "DecoratorTiled.h"
namespace Rml {
namespace Core {
/**
@author Peter Curry
*/
class DecoratorTiledHorizontal : public DecoratorTiled
{
public:
DecoratorTiledHorizontal();
virtual ~DecoratorTiledHorizontal();
/// Initialises the tiles for the decorator.
/// @param tiles[in] The declaration for all three tiles.
/// @param texture_names[in] The application-specific path to the texture for the three tiles.
/// @param rcss_paths[in] The paths to the RCSS files that defined the texture sources.
/// @return True if all the images loaded (or are pending loading) and are of compatible sizes, false otherwise.
bool Initialise(const Tile* tiles, const String* texture_names, const String* rcss_paths);
/// Called on a decorator to generate any required per-element data for a newly decorated element.
virtual DecoratorDataHandle GenerateElementData(Element* element);
/// Called to release element data generated by this decorator.
virtual void ReleaseElementData(DecoratorDataHandle element_data);
/// Called to render the decorator on an element.
virtual void RenderElement(Element* element, DecoratorDataHandle element_data);
private:
enum
{
LEFT = 0,
RIGHT = 1,
CENTRE = 2
};
Tile tiles[3];
};
}
}
#endif