/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/GeometryUtilities.h" #include "../../Include/RmlUi/Core/Core.h" #include "../../Include/RmlUi/Core/FontEngineInterface.h" #include "../../Include/RmlUi/Core/Geometry.h" #include "../../Include/RmlUi/Core/Types.h" #include "GeometryBackgroundBorder.h" namespace Rml { GeometryUtilities::GeometryUtilities() { } GeometryUtilities::~GeometryUtilities() { } // Generates a quad from a position, size and colour. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, Vector2f origin, Vector2f dimensions, Colourb colour, int index_offset) { GenerateQuad(vertices, indices, origin, dimensions, colour, Vector2f(0, 0), Vector2f(1, 1), index_offset); } // Generates a quad from a position, size, colour and texture coordinates. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, Vector2f origin, Vector2f dimensions, Colourb colour, Vector2f top_left_texcoord, Vector2f bottom_right_texcoord, int index_offset) { vertices[0].position = origin; vertices[0].colour = colour; vertices[0].tex_coord = top_left_texcoord; vertices[1].position = Vector2f(origin.x + dimensions.x, origin.y); vertices[1].colour = colour; vertices[1].tex_coord = Vector2f(bottom_right_texcoord.x, top_left_texcoord.y); vertices[2].position = origin + dimensions; vertices[2].colour = colour; vertices[2].tex_coord = bottom_right_texcoord; vertices[3].position = Vector2f(origin.x, origin.y + dimensions.y); vertices[3].colour = colour; vertices[3].tex_coord = Vector2f(top_left_texcoord.x, bottom_right_texcoord.y); indices[0] = index_offset + 0; indices[1] = index_offset + 3; indices[2] = index_offset + 1; indices[3] = index_offset + 1; indices[4] = index_offset + 3; indices[5] = index_offset + 2; } void GeometryUtilities::GenerateLine(Geometry* geometry, Vector2f position, Vector2f size, Colourb color) { Math::SnapToPixelGrid(position, size); Vector& line_vertices = geometry->GetVertices(); Vector& line_indices = geometry->GetIndices(); const int vertices_i0 = (int)line_vertices.size(); const int indices_i0 = (int)line_indices.size(); line_vertices.resize(line_vertices.size() + 4); line_indices.resize(line_indices.size() + 6); GeometryUtilities::GenerateQuad(line_vertices.data() + vertices_i0, line_indices.data() + indices_i0, position, size, color, vertices_i0); } void GeometryUtilities::GenerateBackgroundBorder(Geometry* geometry, const Box& box, Vector2f offset, Vector4f border_radius, Colourb background_colour, const Colourb* border_colours) { Vector& vertices = geometry->GetVertices(); Vector& indices = geometry->GetIndices(); CornerSizes corner_sizes{ border_radius.x, border_radius.y, border_radius.z, border_radius.w }; GeometryBackgroundBorder::Draw(vertices, indices, corner_sizes, box, offset, background_colour, border_colours); } } // namespace Rml