/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "DecoratorShader.h" #include "../../Include/RmlUi/Core/ComputedValues.h" #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/Geometry.h" #include "../../Include/RmlUi/Core/MeshUtilities.h" #include "../../Include/RmlUi/Core/PropertyDefinition.h" #include "../../Include/RmlUi/Core/RenderManager.h" namespace Rml { Pool& GetShaderElementDataPool() { static Pool gradient_element_data_pool(20, true); return gradient_element_data_pool; } DecoratorShader::DecoratorShader() {} DecoratorShader::~DecoratorShader() {} bool DecoratorShader::Initialise(String&& in_value) { value = std::move(in_value); return true; } DecoratorDataHandle DecoratorShader::GenerateElementData(Element* element, BoxArea paint_area) const { RenderManager* render_manager = element->GetRenderManager(); if (!render_manager) return INVALID_DECORATORDATAHANDLE; const RenderBox render_box = element->GetRenderBox(paint_area); const Vector2f dimensions = render_box.GetFillSize(); CompiledShader shader = render_manager->CompileShader("shader", Dictionary{{"value", Variant(value)}, {"dimensions", Variant(dimensions)}}); if (!shader) return INVALID_DECORATORDATAHANDLE; Mesh mesh; const ComputedValues& computed = element->GetComputedValues(); const byte alpha = byte(computed.opacity() * 255.f); MeshUtilities::GenerateBackground(mesh, render_box, ColourbPremultiplied(alpha, alpha)); const Vector2f offset = render_box.GetFillOffset(); for (Vertex& vertex : mesh.vertices) vertex.tex_coord = (vertex.position - offset) / dimensions; ShaderElementData* element_data = GetShaderElementDataPool().AllocateAndConstruct(render_manager->MakeGeometry(std::move(mesh)), std::move(shader)); return reinterpret_cast(element_data); } void DecoratorShader::ReleaseElementData(DecoratorDataHandle handle) const { ShaderElementData* element_data = reinterpret_cast(handle); GetShaderElementDataPool().DestroyAndDeallocate(element_data); } void DecoratorShader::RenderElement(Element* element, DecoratorDataHandle handle) const { ShaderElementData* element_data = reinterpret_cast(handle); element_data->geometry.Render(element->GetAbsoluteOffset(BoxArea::Border), {}, element_data->shader); } DecoratorShaderInstancer::DecoratorShaderInstancer() { ids.value = RegisterProperty("value", String()).AddParser("string").GetId(); RegisterShorthand("decorator", "value", ShorthandType::FallThrough); } DecoratorShaderInstancer::~DecoratorShaderInstancer() {} SharedPtr DecoratorShaderInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties_, const DecoratorInstancerInterface& /*interface_*/) { const Property* p_value = properties_.GetProperty(ids.value); if (!p_value) return nullptr; String value = p_value->Get(); auto decorator = MakeShared(); if (decorator->Initialise(std::move(value))) return decorator; return nullptr; } } // namespace Rml