/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_ELEMENTS_WIDGETTEXTINPUT_H #define RMLUI_CORE_ELEMENTS_WIDGETTEXTINPUT_H #include "../../../Include/RmlUi/Core/EventListener.h" #include "../../../Include/RmlUi/Core/Geometry.h" #include "../../../Include/RmlUi/Core/Vertex.h" #include namespace Rml { class ElementText; class ElementFormControl; class TextInputHandler; class WidgetTextInputContext; /** An abstract widget for editing and navigating around a text field. @author Peter Curry */ class WidgetTextInput : public EventListener { public: WidgetTextInput(ElementFormControl* parent); virtual ~WidgetTextInput(); /// Sets the value of the text field. /// @param[in] value The new value to set on the text field. /// @note The value will be sanitized and synchronized with the element's value attribute. void SetValue(String value); /// Returns the underlying text from the element's value attribute. String GetAttributeValue() const; /// Sets the maximum length (in characters) of this text field. /// @param[in] max_length The new maximum length of the text field. A number lower than zero will mean infinite characters. void SetMaxLength(int max_length); /// Returns the maximum length (in characters) of this text field. /// @return The maximum number of characters allowed in this text field. int GetMaxLength() const; /// Returns the current length (in characters) of this text field. int GetLength() const; /// Selects all text. void Select(); /// Selects the text in the given character range. /// @param[in] selection_start The first character to be selected. /// @param[in] selection_end The first character *after* the selection. void SetSelectionRange(int selection_start, int selection_end); /// Retrieves the selection range and text. /// @param[out] selection_start The first character selected. /// @param[out] selection_end The first character *after* the selection. /// @param[out] selected_text The selected text. void GetSelection(int* selection_start, int* selection_end, String* selected_text) const; /// Sets visual feedback used for the IME composition in the range. /// @param[in] range_start The first character to be selected. /// @param[in] range_end The first character *after* the selection. void SetCompositionRange(int range_start, int range_end); /// Obtains the IME composition byte range relative to the current value. void GetCompositionRange(int& range_start, int& range_end) const; /// Update the colours of the selected text. void UpdateSelectionColours(); /// Generates the text cursor. void GenerateCursor(); /// Force text formatting on the next layout update. void ForceFormattingOnNextLayout(); /// Updates the cursor, if necessary. void OnUpdate(); /// Renders the cursor, if it is visible. void OnRender(); /// Formats the widget's internal content. void OnLayout(); /// Called when the parent element's size changes. void OnResize(); protected: enum class CursorMovement { Begin = -4, BeginLine = -3, PreviousWord = -2, Left = -1, Right = 1, NextWord = 2, EndLine = 3, End = 4 }; /// Processes the "keydown" and "textinput" event to write to the input field, and the "focus" and /// "blur" to set the state of the cursor. void ProcessEvent(Event& event) override; /// Adds new characters to the string at the cursor position. /// @param[in] string The characters to add. /// @return True if at least one character was successfully added, false otherwise. bool AddCharacters(String string); /// Deletes characters from the string. /// @param[in] direction Movement of cursor for deletion. /// @return True if a character was deleted, false otherwise. bool DeleteCharacters(CursorMovement direction); /// Removes any invalid characters from the string. virtual void SanitizeValue(String& value) = 0; /// Transforms the displayed value of the text box, typically used for password fields. /// @note Only use this for transforming characters, do not modify the length of the string. virtual void TransformValue(String& value); /// Converts a display index to an attribute index. /// @param[in] display_index Absolute index into the displayed value (see GetValue). /// @param[in] attribute_value The attribute value to be considered. /// @return Absolute index into the attribute value (see GetAttributeValue). /// @note All indices stored in this class refer to the displayed value, unless otherwise specified. The display and /// attribute indices are typically identical, but may differ when the transformed value (see TransformValue) has /// modified the contents to be displayed. virtual int DisplayIndexToAttributeIndex(int display_index, const String& attribute_value); /// Converts an attribute index to a display index. /// @param[in] attribute_index Absolute index into the attribute value (see GetAttributeValue). /// @param[in] attribute_value The attribute value to be considered. /// @return Absolute index into the displayed value (see GetValue). virtual int AttributeIndexToDisplayIndex(int attribute_index, const String& attribute_value); /// Called when the user pressed enter. virtual void LineBreak() = 0; /// Gets the parent element containing the widget. Element* GetElement() const; /// Obtains the text input handler of the parent element's context. TextInputHandler* GetTextInputHandler() const; /// Returns true if the text input element is currently focused. bool IsFocused() const; /// Dispatches a change event to the widget's element. void DispatchChangeEvent(bool linebreak = false); private: struct Line { // Offset into the text field's value. int value_offset; // The size of the contents of the line (including the trailing endline, if that terminated the line). int size; // The length of the editable characters on the line (excluding any trailing endline). int editable_length; }; /// Returns the displayed value of the text field. /// @note For password fields this would only return the displayed asterisks '****', while the attribute value below contains the underlying text. const String& GetValue() const; /// Moves the cursor along the current line. /// @param[in] movement Cursor movement operation. /// @param[in] select True if the movement will also move the selection cursor, false if not. /// @param[out] out_of_bounds Set to true if the resulting line position is out of bounds, false if not. /// @return True if selection was changed. bool MoveCursorHorizontal(CursorMovement movement, bool select, bool& out_of_bounds); /// Moves the cursor up and down the text field. /// @param[in] distance How far to move the cursor. /// @param[in] select True if the movement will also move the selection cursor, false if not. /// @param[out] out_of_bounds Set to true if the resulting line position is out of bounds, false if not. /// @return True if selection was changed. bool MoveCursorVertical(int distance, bool select, bool& out_of_bounds); // Move the cursor to utf-8 boundaries, in case it was moved into the middle of a multibyte character. /// @param[in] forward True to seek forward, else back. void MoveCursorToCharacterBoundaries(bool forward); // Expands the cursor, selecting the current word or nearby whitespace. void ExpandSelection(); /// Returns the relative indices from the current absolute index. void GetRelativeCursorIndices(int& out_cursor_line_index, int& out_cursor_character_index) const; /// Sets the absolute cursor index from the given relative indices. void SetCursorFromRelativeIndices(int line_index, int character_index); /// Calculates the line index under a specific vertical position. /// @param[in] position The position to query. /// @return The index of the line under the mouse cursor. int CalculateLineIndex(float position) const; /// Calculates the character index along a line under a specific horizontal position. /// @param[in] line_index The line to query. /// @param[in] position The position to query. /// @return The index of the character under the mouse cursor. int CalculateCharacterIndex(int line_index, float position); /// Shows or hides the cursor. /// @param[in] show True to show the cursor, false to hide it. /// @param[in] move_to_cursor True to force the cursor to be visible, false to not scroll the widget. void ShowCursor(bool show, bool move_to_cursor = true); /// Formats the element, laying out the text and inserting scrollbars as appropriate. void FormatElement(); /// Formats the input element's text field. /// @param[in] height_constraint Abort formatting when the formatted size grows larger than this height. /// @return The content area of the element. Vector2f FormatText(float height_constraint = FLT_MAX); /// Updates the position to render the cursor. /// @param[in] update_ideal_cursor_position Generally should be true on horizontal movement and false on vertical movement. void UpdateCursorPosition(bool update_ideal_cursor_position); /// Expand or shrink the text selection to the position of the cursor. /// @param[in] selecting True if the new position of the cursor should expand / contract the selection area, false if it should only set the /// anchor for future selections. /// @return True if selection was changed. bool UpdateSelection(bool selecting); /// Removes the selection of text. /// @return True if selection was changed. bool ClearSelection(); /// Deletes all selected text and removes the selection. void DeleteSelection(); /// Copies the selection (if any) to the clipboard. void CopySelection(); /// Split one line of text into three parts, based on the current selection. /// @param[out] pre_selection The section of unselected text before any selected text on the line. /// @param[out] selection The section of selected text on the line. /// @param[out] post_selection The section of unselected text after any selected text on the line. If there is no selection on the line, then this /// will be empty. /// @param[in] line The text making up the line. /// @param[in] line_begin The absolute index at the beginning of the line. /// @lifetime The returned string views are tied to the lifetime of the line's data. void GetLineSelection(StringView& pre_selection, StringView& selection, StringView& post_selection, const String& line, int line_begin) const; /// Fetch the IME composition range on the line. /// @param[out] pre_composition The section of text before the IME composition string on the line. /// @param[out] ime_composition The IME composition string on the line. /// @param[in] line The text making up the line. /// @param[in] line_begin The absolute index at the beginning of the line. void GetLineIMEComposition(StringView& pre_composition, StringView& ime_composition, const String& line, int line_begin) const; /// Returns the offset that aligns the contents of the line according to the 'text-align' property. float GetAlignmentSpecificTextOffset(const Line& line) const; /// Returns the used line height. float GetLineHeight() const; /// Returns the width available for the text contents without overflowing, that is, the content area subtracted by any scrollbar. float GetAvailableWidth() const; /// Returns the height available for the text contents without overflowing, that is, the content area subtracted by any scrollbar. float GetAvailableHeight() const; ElementFormControl* parent; ElementText* text_element; ElementText* selected_text_element; Vector2f internal_dimensions; using LineList = Vector; LineList lines; // Length in number of characters. int max_length; // -- All indices are in bytes: Should always be moved along UTF-8 start bytes. -- // Absolute cursor index. Byte index into the text field's value. int absolute_cursor_index; // When the cursor is located at the very end of a word-wrapped line there are two valid positions for the same absolute index: at the end of the // line and at the beginning of the next line. This state determines which of these lines the cursor is placed on visually. bool cursor_wrap_down; bool ideal_cursor_position_to_the_right_of_cursor; bool cancel_next_drag; bool force_formatting_on_next_layout; // Selection. The start and end indices of the selection are in absolute coordinates. Element* selection_element; int selection_anchor_index; int selection_begin_index; int selection_length; // The colour of the background of selected text. ColourbPremultiplied selection_colour; // The selection background. Geometry selection_composition_geometry; // IME composition range. The start and end indices are in absolute coordinates. int ime_composition_begin_index; int ime_composition_end_index; // The IME context for this widget. UniquePtr text_input_context; // Cursor visibility and timings. float cursor_timer; bool cursor_visible; bool keyboard_showed; /// Activate or deactivate keyboard (for touchscreen devices) /// @param[in] active True if need activate keyboard, false if need deactivate. void SetKeyboardActive(bool active); bool ink_overflow; double last_update_time; // The cursor geometry. float ideal_cursor_position; Vector2f cursor_position; Vector2f cursor_size; Geometry cursor_geometry; }; } // namespace Rml #endif