/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "BlockContainer.h"
#include "../../../Include/RmlUi/Core/ComputedValues.h"
#include "../../../Include/RmlUi/Core/Element.h"
#include "../../../Include/RmlUi/Core/ElementScroll.h"
#include "../../../Include/RmlUi/Core/Profiling.h"
#include "FloatedBoxSpace.h"
#include "InlineContainer.h"
#include "LayoutDetails.h"
#include "LineBox.h"
namespace Rml {
BlockContainer::BlockContainer(ContainerBox* _parent_container, FloatedBoxSpace* _space, Element* _element, const Box& _box, float _min_height,
float _max_height) :
ContainerBox(Type::BlockContainer, _element, _parent_container),
box(_box), min_height(_min_height), max_height(_max_height), space(_space)
{
RMLUI_ASSERT(element);
if (!space)
{
// We are the root of the formatting context, establish a new space for floated boxes.
root_space = MakeUnique();
space = root_space.get();
}
}
BlockContainer::~BlockContainer() {}
bool BlockContainer::Close(BlockContainer* parent_block_container)
{
// If the last child of this block box is an inline box, then we haven't closed it; close it now!
if (!CloseOpenInlineContainer())
return false;
// Set this box's height, if necessary.
if (box.GetSize().y < 0)
{
float content_height = box_cursor;
if (!parent_block_container)
content_height = Math::Max(content_height, space->GetDimensions(FloatedBoxEdge::Margin).y - (position.y + box.GetPosition().y));
content_height = Math::Clamp(content_height, min_height, max_height);
box.SetContent({box.GetSize().x, content_height});
}
// Find the size of our content.
const Vector2f space_box = space->GetDimensions(FloatedBoxEdge::Overflow) - (position + box.GetPosition());
Vector2f content_box = Math::Max(inner_content_size, space_box);
content_box.y = Math::Max(content_box.y, box_cursor);
if (!SubmitBox(content_box, box, max_height))
return false;
// If we are the root of our block formatting context, this will be null. Otherwise increment our parent's cursor to account for this box.
if (parent_block_container)
{
RMLUI_ASSERTMSG(GetParent() == parent_block_container, "Mismatched parent box.");
// If this close fails, it means this block box has caused our parent box to generate an automatic vertical scrollbar.
if (!parent_block_container->EncloseChildBox(this, position, box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border),
box.GetEdge(BoxArea::Margin, BoxEdge::Bottom)))
return false;
}
// Now that we have been sized, we can proceed with formatting and placing positioned elements that this container
// acts as a containing block for.
ClosePositionedElements();
// Find the element baseline which is the distance from the margin bottom of the element to its baseline.
float element_baseline = 0;
// For inline-blocks with visible overflow, this is the baseline of the last line of the element (see CSS2 10.8.1).
if (element->GetDisplay() == Style::Display::InlineBlock && !IsScrollContainer())
{
float baseline = 0;
bool found_baseline = GetBaselineOfLastLine(baseline);
// The retrieved baseline is the vertical distance from the top of our root space (the coordinate system of our
// local block formatting context), convert it to the element's local coordinates.
if (found_baseline)
{
const float bottom_position =
position.y + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border) + box.GetEdge(BoxArea::Margin, BoxEdge::Bottom);
element_baseline = bottom_position - baseline;
}
}
SetElementBaseline(element_baseline);
EnsureEmptyInterruptedLineBox();
SubmitElementLayout();
return true;
}
bool BlockContainer::EncloseChildBox(LayoutBox* child, Vector2f child_position, float child_height, float child_margin_bottom)
{
child_position -= (box.GetPosition() + position);
box_cursor = child_position.y + child_height + child_margin_bottom;
// Extend the inner content size. The vertical size can be larger than the box_cursor due to overflow.
inner_content_size = Math::Max(inner_content_size, child_position + child->GetVisibleOverflowSize());
const Vector2f content_size = Math::Max(Vector2f{box.GetSize().x, box_cursor}, inner_content_size);
const bool result = CatchOverflow(content_size, box, max_height);
return result;
}
BlockContainer* BlockContainer::OpenBlockBox(Element* child_element, const Box& child_box, float min_height, float max_height)
{
if (!CloseOpenInlineContainer())
return nullptr;
auto child_container_ptr = MakeUnique(this, space, child_element, child_box, min_height, max_height);
BlockContainer* child_container = child_container_ptr.get();
child_container->position = NextBoxPosition(child_box, child_element->GetComputedValues().clear());
child_element->SetOffset(child_container->position - position, element);
child_container->ResetScrollbars(child_box);
// Store relatively positioned elements with their containing block so that their offset can be updated after
// their containing block has been sized.
if (child_element->GetPosition() == Style::Position::Relative)
AddRelativeElement(child_element);
child_boxes.push_back(std::move(child_container_ptr));
return child_container;
}
LayoutBox* BlockContainer::AddBlockLevelBox(UniquePtr block_level_box_ptr, Element* child_element, const Box& child_box)
{
RMLUI_ASSERT(child_box.GetSize().y >= 0.f); // Assumes child element already formatted and sized.
if (!CloseOpenInlineContainer())
return nullptr;
// Clear any floats to avoid overlapping them. In CSS, it is allowed to instead shrink the box and place it next to
// any floats, but we keep it simple here for now and just clear them.
Vector2f child_position = NextBoxPosition(child_box, Style::Clear::Both);
child_element->SetOffset(child_position - position, element);
if (child_element->GetPosition() == Style::Position::Relative)
AddRelativeElement(child_element);
LayoutBox* block_level_box = block_level_box_ptr.get();
child_boxes.push_back(std::move(block_level_box_ptr));
if (!EncloseChildBox(block_level_box, child_position, child_box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border),
child_box.GetEdge(BoxArea::Margin, BoxEdge::Bottom)))
return nullptr;
return block_level_box;
}
InlineBoxHandle BlockContainer::AddInlineElement(Element* element, const Box& child_box)
{
RMLUI_ZoneScoped;
// Inline-level elements need to be added to an inline container, open one if needed.
InlineContainer* inline_container = EnsureOpenInlineContainer();
InlineBox* inline_box = inline_container->AddInlineElement(element, child_box);
if (element->GetPosition() == Style::Position::Relative)
AddRelativeElement(element);
return {inline_box};
}
void BlockContainer::CloseInlineElement(InlineBoxHandle handle)
{
// If the inline-level element did not generate an inline box, then there is no need to close anything.
if (!handle.inline_box)
return;
// Usually the inline container the box was placed in is still the open box, and we can just close the inline
// element in it. However, it is possible that an intermediary block-level element was placed, thereby splitting the
// inline element into multiple inline containers around the block-level box. If we don't have an open inline
// container at all, open a new one, even if the sole purpose of the new line is to close this inline element.
EnsureOpenInlineContainer()->CloseInlineElement(handle.inline_box);
}
void BlockContainer::AddBreak()
{
const float line_height = element->GetLineHeight();
// Check for an inline box as our last child; if so, we can simply end its line and bail.
if (InlineContainer* inline_container = GetOpenInlineContainer())
{
inline_container->AddBreak(line_height);
return;
}
// No inline box as our last child; no problem, just increment the cursor by the line height of this element.
box_cursor += line_height;
}
void BlockContainer::AddFloatElement(Element* element, Vector2f visible_overflow_size)
{
if (InlineContainer* inline_container = GetOpenInlineContainer())
{
// Try to add the float to our inline container, placing it next to any open line if possible. Otherwise, queue it for later.
bool float_placed = false;
float line_position_top = 0.f;
Vector2f line_size;
if (queued_float_elements.empty() && inline_container->GetOpenLineBoxDimensions(line_position_top, line_size))
{
const Vector2f margin_size = element->GetBox().GetSize(BoxArea::Margin);
const Style::Float float_property = element->GetComputedValues().float_();
const Style::Clear clear_property = element->GetComputedValues().clear();
float available_width = 0.f;
const Vector2f float_position =
space->NextFloatPosition(this, available_width, line_position_top, margin_size, float_property, clear_property);
const float line_position_bottom = line_position_top + line_size.y;
const float line_and_element_width = margin_size.x + line_size.x;
// If the float can be positioned on the open line, and it can fit next to the line's contents, place it now.
if (float_position.y < line_position_bottom && line_and_element_width <= available_width)
{
PlaceFloat(element, line_position_top, visible_overflow_size);
inline_container->UpdateOpenLineBoxPlacement();
float_placed = true;
}
}
if (!float_placed)
queued_float_elements.push_back({element, visible_overflow_size});
}
else
{
// There is no inline container, so just place it!
const Vector2f box_position = NextBoxPosition();
PlaceFloat(element, box_position.y, visible_overflow_size);
}
if (element->GetPosition() == Style::Position::Relative)
AddRelativeElement(element);
}
Vector2f BlockContainer::GetOpenStaticPosition(Style::Display display) const
{
// Estimate the next box as if it had static position (10.6.4). If the element is inline-level, position it on the
// open line if we have one. Otherwise, block-level elements are positioned on a hypothetical next line.
Vector2f static_position = NextBoxPosition();
if (const InlineContainer* inline_container = GetOpenInlineContainer())
{
const bool inline_level_element = (display == Style::Display::Inline || display == Style::Display::InlineBlock);
static_position += inline_container->GetStaticPositionEstimate(inline_level_element);
}
return static_position;
}
Vector2f BlockContainer::NextBoxPosition() const
{
Vector2f box_position = position + box.GetPosition();
box_position.y += box_cursor;
return box_position;
}
Vector2f BlockContainer::NextBoxPosition(const Box& child_box, Style::Clear clear_property) const
{
const float child_top_margin = child_box.GetEdge(BoxArea::Margin, BoxEdge::Top);
Vector2f box_position = NextBoxPosition();
box_position.x += child_box.GetEdge(BoxArea::Margin, BoxEdge::Left);
box_position.y += child_top_margin;
float clear_margin = space->DetermineClearPosition(box_position.y, clear_property) - box_position.y;
if (clear_margin > 0.f)
{
box_position.y += clear_margin;
}
else if (const LayoutBox* block_box = GetOpenLayoutBox())
{
// Check for a collapsing vertical margin with our last child, which will be vertically adjacent to the new box.
if (const Box* open_box = block_box->GetIfBox())
{
const float open_bottom_margin = open_box->GetEdge(BoxArea::Margin, BoxEdge::Bottom);
const float margin_sum = open_bottom_margin + child_top_margin;
// The collapsed margin size depends on the sign of each margin, according to CSS behavior. The margins have
// already been added to the 'box_position', so subtract their sum as needed.
const int num_negative_margins = int(child_top_margin < 0.f) + int(open_bottom_margin < 0.f);
switch (num_negative_margins)
{
case 0:
// Use the largest margin.
box_position.y += Math::Max(child_top_margin, open_bottom_margin) - margin_sum;
break;
case 1:
// Use the sum of the positive and negative margin. These are already added to the position, so do nothing.
break;
case 2:
// Use the most negative margin.
box_position.y += Math::Min(child_top_margin, open_bottom_margin) - margin_sum;
break;
}
}
}
return box_position;
}
void BlockContainer::PlaceQueuedFloats(float vertical_position)
{
if (!queued_float_elements.empty())
{
for (QueuedFloat entry : queued_float_elements)
PlaceFloat(entry.element, vertical_position, entry.visible_overflow_size);
queued_float_elements.clear();
}
}
float BlockContainer::GetShrinkToFitWidth() const
{
auto& computed = element->GetComputedValues();
float content_width = 0.0f;
if (computed.width().type == Style::Width::Length)
{
// We have a definite width, so use that size.
content_width = box.GetSize().x;
}
else
{
// Nope, then use the largest outer shrink-to-fit width of our children. Percentage sizing would be relative to
// our containing block width and is treated just like 'auto' in this context.
for (const auto& block_box : child_boxes)
{
const float child_inner_width = block_box->GetShrinkToFitWidth();
float child_edges_width = 0.f;
if (const Box* child_box = block_box->GetIfBox())
child_edges_width = child_box->GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding);
content_width = Math::Max(content_width, child_edges_width + child_inner_width);
}
}
if (root_space)
{
// Since we are the root of the block formatting context, add the width contributions of the floated boxes in
// our context. The basic algorithm used can produce overestimates, since floats may not be located next to the
// rest of the content.
const float edge_left = box.GetPosition().x;
const float edge_right = edge_left + box.GetSize().x;
content_width += space->GetShrinkToFitWidth(edge_left, edge_right);
}
float min_width, max_width;
LayoutDetails::GetMinMaxWidth(min_width, max_width, computed, box, 0.f);
content_width = Math::Clamp(content_width, min_width, max_width);
return content_width;
}
const Box* BlockContainer::GetIfBox() const
{
return &box;
}
Element* BlockContainer::GetElement() const
{
return element;
}
const FloatedBoxSpace* BlockContainer::GetBlockBoxSpace() const
{
return space;
}
Vector2f BlockContainer::GetPosition() const
{
return position;
}
Box& BlockContainer::GetBox()
{
return box;
}
const Box& BlockContainer::GetBox() const
{
return box;
}
void BlockContainer::ResetContents()
{
RMLUI_ZoneScopedC(0xDD3322);
if (root_space)
root_space->Reset();
child_boxes.clear();
queued_float_elements.clear();
box_cursor = 0;
interrupted_line_box.reset();
inner_content_size = {};
}
String BlockContainer::DebugDumpTree(int depth) const
{
String value = String(depth * 2, ' ') + "BlockContainer" + " | " + LayoutDetails::GetDebugElementName(element) + '\n';
for (auto&& block_box : child_boxes)
value += block_box->DumpLayoutTree(depth + 1);
return value;
}
InlineContainer* BlockContainer::GetOpenInlineContainer()
{
return const_cast(static_cast(*this).GetOpenInlineContainer());
}
const InlineContainer* BlockContainer::GetOpenInlineContainer() const
{
if (!child_boxes.empty() && child_boxes.back()->GetType() == Type::InlineContainer)
return rmlui_static_cast(child_boxes.back().get());
return nullptr;
}
InlineContainer* BlockContainer::EnsureOpenInlineContainer()
{
// First check to see if we already have an open inline container.
InlineContainer* inline_container = GetOpenInlineContainer();
// Otherwise, we open a new one.
if (!inline_container)
{
const float scrollbar_width = (IsScrollContainer() ? element->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL) : 0.f);
const float available_width = box.GetSize().x - scrollbar_width;
auto inline_container_ptr = MakeUnique(this, available_width);
inline_container = inline_container_ptr.get();
child_boxes.push_back(std::move(inline_container_ptr));
if (interrupted_line_box)
{
inline_container->AddChainedBox(std::move(interrupted_line_box));
interrupted_line_box.reset();
}
}
return inline_container;
}
const LayoutBox* BlockContainer::GetOpenLayoutBox() const
{
if (!child_boxes.empty())
return child_boxes.back().get();
return nullptr;
}
bool BlockContainer::CloseOpenInlineContainer()
{
if (InlineContainer* inline_container = GetOpenInlineContainer())
{
EnsureEmptyInterruptedLineBox();
Vector2f child_position;
float child_height = 0.f;
inline_container->Close(&interrupted_line_box, child_position, child_height);
// Increment our cursor. If this close fails, it means this block container generated an automatic scrollbar.
if (!EncloseChildBox(inline_container, child_position, child_height, 0.f))
return false;
}
return true;
}
void BlockContainer::EnsureEmptyInterruptedLineBox()
{
if (interrupted_line_box)
{
RMLUI_ERROR; // Internal error: Interrupted line box leaked.
interrupted_line_box.reset();
}
}
void BlockContainer::PlaceFloat(Element* element, float vertical_position, Vector2f visible_overflow_size)
{
const Box& element_box = element->GetBox();
const Vector2f border_size = element_box.GetSize(BoxArea::Border);
visible_overflow_size = Math::Max(border_size, visible_overflow_size);
const Vector2f margin_top_left = {element_box.GetEdge(BoxArea::Margin, BoxEdge::Left), element_box.GetEdge(BoxArea::Margin, BoxEdge::Top)};
const Vector2f margin_bottom_right = {element_box.GetEdge(BoxArea::Margin, BoxEdge::Right),
element_box.GetEdge(BoxArea::Margin, BoxEdge::Bottom)};
const Vector2f margin_size = border_size + margin_top_left + margin_bottom_right;
Style::Float float_property = element->GetComputedValues().float_();
Style::Clear clear_property = element->GetComputedValues().clear();
float unused_box_width = 0.f;
const Vector2f margin_position = space->NextFloatPosition(this, unused_box_width, vertical_position, margin_size, float_property, clear_property);
const Vector2f border_position = margin_position + margin_top_left;
space->PlaceFloat(float_property, margin_position, margin_size, border_position, visible_overflow_size);
// Shift the offset into this container's space, which acts as the float element's containing block.
element->SetOffset(border_position - position, GetElement());
}
bool BlockContainer::GetBaselineOfLastLine(float& out_baseline) const
{
// Return the baseline of our last child that itself has a baseline.
for (int i = (int)child_boxes.size() - 1; i >= 0; i--)
{
if (child_boxes[i]->GetBaselineOfLastLine(out_baseline))
return true;
}
return false;
}
} // namespace Rml