/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "FontEngineInterfaceBitmap.h"
#include
#include
#include
#include
/*
This demo shows how to create a custom bitmap font engine implementation.
It should work even when RmlUi is compiled without the default font engine (see CMake flag 'NO_FONT_INTERFACE_DEFAULT').
See the interface in 'FontEngineInterfaceBitmap.h' and the implementation in 'FontEngineBitmap.h'.
*/
#if defined RMLUI_PLATFORM_WIN32
#include
int APIENTRY WinMain(HINSTANCE /*instance_handle*/, HINSTANCE /*previous_instance_handle*/, char* /*command_line*/, int /*command_show*/)
#else
int main(int /*argc*/, char** /*argv*/)
#endif
{
int window_width = 1024;
int window_height = 768;
// Initializes the shell which provides common functionality used by the included samples.
if (!Shell::Initialize())
return -1;
// Constructs the system and render interfaces, creates a window, and attaches the renderer.
if (!Backend::Initialize("Bitmap Font Sample", window_width, window_height, true))
{
Shell::Shutdown();
return -1;
}
// Install the custom interfaces constructed by the backend before initializing RmlUi.
Rml::SetSystemInterface(Backend::GetSystemInterface());
Rml::SetRenderInterface(Backend::GetRenderInterface());
// Construct and load the font interface.
auto font_interface = Rml::MakeUnique();
Rml::SetFontEngineInterface(font_interface.get());
// RmlUi initialisation.
Rml::Initialise();
// Create the main RmlUi context.
Rml::Context* context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
if (!context)
{
Rml::Shutdown();
Backend::Shutdown();
Shell::Shutdown();
return -1;
}
Rml::Debugger::Initialise(context);
// Load bitmap font
if (!Rml::LoadFontFace("basic/bitmapfont/data/Comfortaa_Regular_22.fnt"))
{
Rml::Shutdown();
Backend::Shutdown();
Shell::Shutdown();
return -1;
}
// Load and show the demo document.
if (Rml::ElementDocument * document = context->LoadDocument("basic/bitmapfont/data/bitmapfont.rml"))
{
if (auto el = document->GetElementById("title"))
el->SetInnerRML("Bitmap font");
document->Show();
}
bool running = true;
while (running)
{
running = Backend::ProcessEvents(context, &Shell::ProcessKeyDownShortcuts);
context->Update();
Backend::BeginFrame();
context->Render();
Backend::PresentFrame();
}
// Shutdown RmlUi.
Rml::Shutdown();
// Destroy the font interface before taking down the shell, this way font textures are properly released through the render interface.
font_interface.reset();
Backend::Shutdown();
Shell::Shutdown();
return 0;
}