#=================================== # Build script for RmlUi =========== #=================================== cmake_minimum_required(VERSION 3.0) if(APPLE) # This has to be before most other options so CMake properly handles the # compiler variables, it MUST bebefore the project() definition if(IOS_PLATFORM) set(CMAKE_TOOLCHAIN_FILE CMake/Platform/iOS.cmake) endif(IOS_PLATFORM) option(BUILD_UNIVERSAL_BINARIES "Build universal binaries for all architectures supported" ON) if (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES) if(IOS) # set the architecture for iOS if (${IOS_PLATFORM} STREQUAL "OS") set (IOS_ARCH armv6 armv7 armv7s arm64) set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") else (${IOS_PLATFORM} STREQUAL "OS") set (IOS_ARCH x86_64) set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS Simulator") endif (${IOS_PLATFORM} STREQUAL "OS") else(IOS) # set the architectures for OS X set (OSXI_ARCH x86_64) set (CMAKE_OSX_ARCHITECTURES ${OSXI_ARCH} CACHE string "Build architecture for OS X universal binaries") endif(IOS) endif (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES) endif(APPLE) if(COMMAND cmake_policy) cmake_policy(SET CMP0015 NEW) endif(COMMAND cmake_policy) # Enable the use of MACOSX_RPATH by default for CMake v3.0+; this effectively # allows plug 'n' play functionality, so to speak -- the resulting shared # library files can simply be copied over into the end-user's application # bundle or framework bundle. No mucking around with install_name_tool. # # See also: # cmake --help-policy cmp0042 # http://www.kitware.com/blog/home/post/510 if(POLICY CMP0042) cmake_policy(SET CMP0042 NEW) endif(POLICY CMP0042) if(POLICY CMP0074) cmake_policy(SET CMP0074 NEW) endif(POLICY CMP0074) project(RmlUi LANGUAGES C CXX VERSION 3.0) set(RMLUI_VERSION_RELEASE true) if(RMLUI_VERSION_RELEASE) set(RMLUI_VERSION_SUFFIX "") else() set(RMLUI_VERSION_SUFFIX "-dev") endif() set(RMLUI_VERSION_SHORT ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}${RMLUI_VERSION_SUFFIX}) add_compile_definitions(RMLUI_VERSION="${RMLUI_VERSION_SHORT}") # paths include(GNUInstallDirs) # Search in the 'cmake' directory for additional CMake modules. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake;${PROJECT_SOURCE_DIR}/CMake/Modules) #=================================== # Environment tests ================ #=================================== include(TestForANSIForScope) include(TestForANSIStreamHeaders) include(TestForSTDNamespace) #=================================== # Provide hints as to where depends= # might be found = #=================================== if(NOT DEFINED ENV{FREETYPE_DIR}) set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies") endif() if(NOT DEFINED ENV{LUA_DIR}) set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/Dependencies") endif() if(NOT DEFINED ENV{SDL2DIR}) set(ENV{SDL2DIR} "${PROJECT_SOURCE_DIR}/Dependencies") endif() if(NOT DEFINED ENV{SDL2_IMAGE_DIR}) set(ENV{SDL2_IMAGE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies") endif() if(NOT DEFINED ENV{SFML_ROOT}) set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/Dependencies") endif() #=================================== # Plaform specific global hacks ==== #=================================== if(APPLE) # Disables naked builtins from AssertMacros.h which # This prevents naming collisions such as those from the check() # function macro with LuaType::check add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0) endif(APPLE) #=================================== # Build options ==================== #=================================== if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE) endif() if(NOT IOS) option(BUILD_SHARED_LIBS "Build shared (dynamic) libraries" ON) endif(NOT IOS) option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF) if(APPLE) option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF) endif() option(BUILD_SAMPLES "Build samples" OFF) if(APPLE) if(IOS) if(BUILD_SHARED_LIBS) message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.") endif(BUILD_SHARED_LIBS) endif(IOS) if(BUILD_FRAMEWORK) if(NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode") message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled") endif() if(NOT BUILD_SHARED_LIBS) message(FATAL_ERROR "BUILD_SHARED_LIBS must be ON with BUILD_FRAMEWORK enabled") endif() endif() else(APPLE) if(BUILD_FRAMEWORK) message(FATAL_ERROR "BUILD_FRAMEWORK is only supported on Mac OS X with the Xcode generator") endif() endif(APPLE) option(NO_FONT_INTERFACE_DEFAULT "Do not include the default font engine in the build. Allows building without the FreeType dependency, but a custom font engine must be created and set." OFF) if(NO_FONT_INTERFACE_DEFAULT) add_definitions(-DRMLUI_NO_FONT_INTERFACE_DEFAULT) endif() if(NOT BUILD_SHARED_LIBS) add_definitions(-DRMLUI_STATIC_LIB) message("-- Building static libraries. Make sure to #define RMLUI_STATIC_LIB before including RmlUi in your project.") endif() option(NO_THIRDPARTY_CONTAINERS "Only use standard library containers." OFF) if( NO_THIRDPARTY_CONTAINERS ) add_definitions(-DRMLUI_NO_THIRDPARTY_CONTAINERS) message("-- No third-party containers will be used: Make sure to #define RMLUI_NO_THIRDPARTY_CONTAINERS before including RmlUi in your project.") endif() option(ENABLE_TRACY_PROFILING "Enable tracy profiling, requires that Tracy is placed in Dependencies/tracy." OFF) if( ENABLE_TRACY_PROFILING ) add_definitions(-DRMLUI_ENABLE_PROFILING) endif() #=================================== # Find dependencies ================ #=================================== # FreeType if(NOT NO_FONT_INTERFACE_DEFAULT) find_package(Freetype REQUIRED) if(FREETYPE_FOUND) include_directories(${FREETYPE_INCLUDE_DIRS}) link_directories(${FREETYPE_LINK_DIRS}) list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY}) endif() endif() #Lua if(BUILD_LUA_BINDINGS) find_package(Lua) if(LUA_FOUND) include_directories(${LUA_INCLUDE_DIR}) list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES}) endif() endif() #=================================== # Setup paths ====================== #=================================== include_directories( ${PROJECT_SOURCE_DIR}/Include ) # Include list of source files include(FileList) if(NOT BUILD_FRAMEWORK) #=================================== # Build libraries ================== #=================================== set(LIBRARIES Core Controls Debugger) foreach(library ${LIBRARIES}) set(NAME Rml${library}) add_library(${NAME} ${${library}_HDR_FILES} ${${library}_PUB_HDR_FILES} ${MASTER_${library}_PUB_HDR_FILES} ${${library}_SRC_FILES} ) set_target_properties(${NAME} PROPERTIES VERSION ${PROJECT_VERSION} SOVERSION ${PROJECT_VERSION_MAJOR} ) if (MSVC) target_compile_options(${NAME} PUBLIC "/MP") endif(MSVC) set_property(TARGET ${NAME} PROPERTY CXX_STANDARD 14) set_property(TARGET ${NAME} PROPERTY CXX_STANDARD_REQUIRED ON) install(TARGETS ${NAME} EXPORT RmlUiTargets LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME}) endforeach(library) if (MSVC) target_compile_options(RmlCore PRIVATE "/Yuprecompiled.h") set_source_files_properties(${PROJECT_SOURCE_DIR}/Source/Core/precompiled.cpp PROPERTIES COMPILE_FLAGS "/Ycprecompiled.h") endif(MSVC) else(NOT BUILD_FRAMEWORK) #=================================== # Build combined Framework ========= #=================================== set(NAME RmlUi) set(MASTER_PUB_HDR_FILES ${MASTER_Core_PUB_HDR_FILES} ${MASTER_Controls_PUB_HDR_FILES} ${MASTER_Debugger_PUB_HDR_FILES} ) add_library(${NAME} ${Core_HDR_FILES} ${MASTER_Core_PUB_HDR_FILES} ${Core_PUB_HDR_FILES} ${Core_SRC_FILES} ${Controls_HDR_FILES} ${MASTER_Controls_PUB_HDR_FILES} ${Controls_PUB_HDR_FILES} ${Controls_SRC_FILES} ${Debugger_HDR_FILES} ${MASTER_Debugger_PUB_HDR_FILES} ${Debugger_PUB_HDR_FILES} ${Debugger_SRC_FILES} ) set_target_properties(${NAME} PROPERTIES VERSION ${PROJECT_VERSION} SOVERSION ${PROJECT_VERSION_MAJOR} ) set_property(SOURCE ${MASTER_PUB_HDR_FILES} PROPERTY MACOSX_PACKAGE_LOCATION Headers ) set_property(SOURCE ${Core_PUB_HDR_FILES} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Core ) set_property(SOURCE ${Controls_PUB_HDR_FILES} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Controls ) set_property(SOURCE ${Debugger_PUB_HDR_FILES} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Debugger ) set_target_properties(${NAME} PROPERTIES FRAMEWORK TRUE FRAMEWORK_VERSION ${PROJECT_VERSION} MACOSX_FRAMEWORK_IDENTIFIER com.rmlui.${NAME} MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${RMLUI_VERSION_SHORT} MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION} XCODE_ATTRIBUTE_INSTALL_PATH "@rpath" PUBLIC_HEADER ${MASTER_PUB_HDR_FILES} ) install(TARGETS ${NAME} EXPORT RmlUiTargets LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} FRAMEWORK DESTINATION Library/Frameworks ) set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME}) endif(NOT BUILD_FRAMEWORK) # Build Lua bindings if(BUILD_LUA_BINDINGS) set(LIBRARIES Core Controls) foreach(library ${LIBRARIES}) set(NAME Rml${library}Lua) add_library(${NAME} ${Lua${library}_SRC_FILES} ${Lua${library}_HDR_FILES} ${Lua${library}_PUB_HDR_FILES} ) set_target_properties(${NAME} PROPERTIES VERSION ${PROJECT_VERSION} SOVERSION ${PROJECT_VERSION_MAJOR} ) set_property(TARGET ${NAME} PROPERTY CXX_STANDARD 14) set_property(TARGET ${NAME} PROPERTY CXX_STANDARD_REQUIRED ON) install(TARGETS ${NAME} EXPORT RmlUiTargets LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME}) endforeach(library) endif() #=================================== # Link libraries =================== #=================================== if(NOT BUILD_FRAMEWORK) target_link_libraries(RmlCore ${CORE_LINK_LIBS}) target_link_libraries(RmlControls RmlCore) target_link_libraries(RmlDebugger RmlCore) else(NOT BUILD_FRAMEWORK) target_link_libraries(RmlUi ${CORE_LINK_LIBS}) endif(NOT BUILD_FRAMEWORK) if(BUILD_LUA_BINDINGS) if(NOT BUILD_FRAMEWORK) target_link_libraries(RmlCoreLua RmlCore ${LUA_BINDINGS_LINK_LIBS}) target_link_libraries(RmlControlsLua RmlControls RmlCoreLua ${LUA_BINDINGS_LINK_LIBS}) else(NOT BUILD_FRAMEWORK) target_link_libraries(RmlCoreLua RmlUi ${LUA_BINDINGS_LINK_LIBS}) target_link_libraries(RmlControlsLua RmlUi RmlCoreLua ${LUA_BINDINGS_LINK_LIBS}) endif(NOT BUILD_FRAMEWORK) endif() #=================================== # Build samples ==================== #=================================== # Build and link the samples macro(bl_sample NAME) if (WIN32) add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} ) elseif(APPLE) add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} ) # The first rpath is to the proper location where the framework/library SHOULD be, the second is to the location actually seen # in the build environment if(BUILD_FRAMEWORK) set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../Frameworks") else() set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../lib") endif() else() add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} ) endif() target_link_libraries(${NAME} ${ARGN}) endmacro() if(BUILD_SAMPLES) include(SampleFileList) set(samples treeview customlog drag loaddocument transform bitmapfont animation benchmark demo) set(tutorials template datagrid datagrid_tree drag) if(NOT BUILD_FRAMEWORK) set(sample_LIBRARIES shell RmlCore RmlControls RmlDebugger ) else(NOT BUILD_FRAMEWORK) set(sample_LIBRARIES shell RmlUi ) endif(NOT BUILD_FRAMEWORK) # Find OpenGL find_package(OpenGL REQUIRED) if(OPENGL_FOUND) include_directories(${OPENGL_INCLUDE_DIR}) list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES}) endif() # Set up required system libraries if(APPLE) include(FindCarbon) find_package(Carbon REQUIRED) if (Carbon_FOUND) include_directories(${Carbon_INCLUDE_DIR}) list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES}) endif() else() find_package(X11 REQUIRED) if (X11_FOUND) list(APPEND sample_LIBRARIES ${X11_LIBRARIES}) # shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if # possible instead of XGetKeyboardMapping for performance if(X11_Xkb_FOUND) FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]") add_definitions(-DHAS_X11XKBLIB) endif() endif() endif() set(SAMPLES_DIR opt/RmlUi/Samples CACHE PATH "path to samples dir") if(WIN32) mark_as_advanced(SAMPLES_DIR) endif() # The samples and tutorials use the shell library include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include) # Build and install sample shell library add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES}) set_property(TARGET shell PROPERTY CXX_STANDARD 14) set_property(TARGET shell PROPERTY CXX_STANDARD_REQUIRED ON) # Build and install the basic samples foreach(sample ${samples}) bl_sample(${sample} ${sample_LIBRARIES}) set_property(TARGET ${sample} PROPERTY CXX_STANDARD 14) set_property(TARGET ${sample} PROPERTY CXX_STANDARD_REQUIRED ON) # The samples always set this as their current working directory install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample}) install(TARGETS ${sample} RUNTIME DESTINATION ${SAMPLES_DIR}/${sample} BUNDLE DESTINATION ${SAMPLES_DIR}) endforeach() message("-- Can SDL2 sample be built") find_package(SDL2) if(SDL2_FOUND) find_package(SDL2_image) if(SDL2_IMAGE_FOUND) find_package(GLEW) if(GLEW_FOUND) message("-- Can SDL2 sample be built - yes") include_directories(${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIR}) bl_sample(sdl2 ${sample_LIBRARIES} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${GLEW_LIBRARY}) set_property(TARGET sdl2 PROPERTY CXX_STANDARD 14) set_property(TARGET sdl2 PROPERTY CXX_STANDARD_REQUIRED ON) # The samples always set this as their current working directory install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2) install(TARGETS sdl2 RUNTIME DESTINATION ${SAMPLES_DIR}/sdl2 BUNDLE DESTINATION ${SAMPLES_DIR}) else() message("-- Can SDL2 sample be built - GLEW not found") endif() else() message("-- Can SDL2 sample be built - SDL2_image not found") endif() else() message("-- Can SDL2 sample be built - SDL2 not found") endif() message("-- Can SFML 2.x sample be built") if (WIN32) find_package(SFML 2 COMPONENTS graphics window system main) else() find_package(SFML 2 COMPONENTS graphics window system) endif() if(NOT SFML_FOUND) message("-- Can SFML 2.x sample be built - no") else() find_package(GLEW) if(GLEW_FOUND) message("-- Can SFML 2.x sample be built - yes: with GLEW") include_directories(${SFML_INCLUDE_DIR} ${GLEW_INCLUDE_DIR}) add_definitions( -DENABLE_GLEW ) bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES} ${GLEW_LIBRARY}) else() message("-- Can SFML 2.x sample be built - yes: without GLEW") include_directories(${SFML_INCLUDE_DIR}) bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES}) endif() set_property(TARGET sfml2 PROPERTY CXX_STANDARD 14) set_property(TARGET sfml2 PROPERTY CXX_STANDARD_REQUIRED ON) # The samples always set this as their current working directory install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml2) install(TARGETS sfml2 RUNTIME DESTINATION ${SAMPLES_DIR}/sfml2 BUNDLE DESTINATION ${SAMPLES_DIR}) endif() # Build and install the tutorials foreach(tutorial ${tutorials}) set(tutorial_fullname tutorial_${tutorial}) bl_sample(${tutorial_fullname} ${sample_LIBRARIES}) set_property(TARGET ${tutorial_fullname} PROPERTY CXX_STANDARD 14) set_property(TARGET ${tutorial_fullname} PROPERTY CXX_STANDARD_REQUIRED ON) # The tutorials always set this as their current working directory install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial}) install(TARGETS ${tutorial_fullname} RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial} BUNDLE DESTINATION ${SAMPLES_DIR}) endforeach() # Build and install invaders sample bl_sample(invaders ${sample_LIBRARIES}) set_property(TARGET invaders PROPERTY CXX_STANDARD 14) set_property(TARGET invaders PROPERTY CXX_STANDARD_REQUIRED ON) install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders) install(TARGETS invaders RUNTIME DESTINATION ${SAMPLES_DIR}/invaders BUNDLE DESTINATION ${SAMPLES_DIR}) if(BUILD_LUA_BINDINGS) bl_sample(luainvaders RmlCoreLua RmlControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS}) set_property(TARGET luainvaders PROPERTY CXX_STANDARD 14) set_property(TARGET luainvaders PROPERTY CXX_STANDARD_REQUIRED ON) install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders) install(TARGETS luainvaders RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders BUNDLE DESTINATION ${SAMPLES_DIR}) endif() endif() #=================================== # Installation ===================== #=================================== if(BUILD_LUA_BINDINGS) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi DESTINATION include ) else() install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi DESTINATION include PATTERN "Lua" EXCLUDE ) endif() if(BUILD_SAMPLES) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets DESTINATION ${SAMPLES_DIR} ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data DESTINATION ${SAMPLES_DIR}/tutorial/template ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data DESTINATION ${SAMPLES_DIR}/tutorial/datagrid ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/data DESTINATION ${SAMPLES_DIR}/tutorial/drag ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/animation/data DESTINATION ${SAMPLES_DIR}/basic/animation ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/benchmark/data DESTINATION ${SAMPLES_DIR}/basic/benchmark ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/data DESTINATION ${SAMPLES_DIR}/basic/bitmapfont ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/demo/data DESTINATION ${SAMPLES_DIR}/basic/demo ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/transform/data DESTINATION ${SAMPLES_DIR}/basic/transform ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data DESTINATION ${SAMPLES_DIR}/basic/treeview ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data DESTINATION ${SAMPLES_DIR}/basic/drag ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data DESTINATION ${SAMPLES_DIR}/invaders ) if(BUILD_LUA_BINDINGS) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data DESTINATION ${SAMPLES_DIR}/luainvaders ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua DESTINATION ${SAMPLES_DIR}/luainvaders ) endif() endif() #=================================== # Generate Config.cmake files ====== #=================================== # Try to include helper module include(CMakePackageConfigHelpers OPTIONAL RESULT_VARIABLE PkgHelpers_AVAILABLE) # guard against older versions of cmake which do not provide it if(PkgHelpers_AVAILABLE) set (INCLUDE_INSTALL_DIR "include") set (LIB_INSTALL_DIR "lib") set (INCLUDE_DIR "${PROJECT_SOURCE_DIR}/Include") # generate configuration for install tree configure_package_config_file(${PROJECT_SOURCE_DIR}/CMake/RmlUiConfig.cmake.install.in ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake INSTALL_DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake PATH_VARS INCLUDE_INSTALL_DIR LIB_INSTALL_DIR) write_basic_package_version_file( ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake VERSION ${PROJECT_VERSION} COMPATIBILITY SameMajorVersion ) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake ) install(EXPORT RmlUiTargets DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake) # generate configuration for build tree configure_package_config_file(${PROJECT_SOURCE_DIR}/CMake/RmlUiConfig.cmake.build.in ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfig.cmake INSTALL_DESTINATION ${CMAKE_CURRENT_BINARY_DIR} PATH_VARS INCLUDE_DIR CMAKE_CURRENT_BINARY_DIR) export(TARGETS ${RMLUI_EXPORTED_TARGETS} FILE "${CMAKE_CURRENT_BINARY_DIR}/RmlUiTargets.cmake") write_basic_package_version_file( ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfigVersion.cmake VERSION ${PROJECT_VERSION} COMPATIBILITY SameMajorVersion ) set(RmlUi_DIR "${CMAKE_CURRENT_BINARY_DIR}" CACHE PATH "The directory containing a CMake configuration file for RmlUi.") else() message("If you wish to use find_package(RmlUi) in your own project to find RmlUi library" " please update cmake to version which provides CMakePackageConfighelpers module" " or write generators for RmlUiConfig.cmake by yourself.") endif()