/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "DecoratorDefender.h"
#include
#include
#include
#include
DecoratorDefender::~DecoratorDefender()
{
}
bool DecoratorDefender::Initialise(const Rml::Core::String& image_source, const Rml::Core::String& image_path)
{
image_index = LoadTexture(image_source, image_path);
if (image_index == -1)
{
return false;
}
return true;
}
/// Called on a decorator to generate any required per-element data for a newly decorated element.
Rml::Core::DecoratorDataHandle DecoratorDefender::GenerateElementData(Rml::Core::Element* RMLUI_UNUSED_PARAMETER(element)) const
{
RMLUI_UNUSED(element);
return Rml::Core::Decorator::INVALID_DECORATORDATAHANDLE;
}
// Called to release element data generated by this decorator.
void DecoratorDefender::ReleaseElementData(Rml::Core::DecoratorDataHandle RMLUI_UNUSED_PARAMETER(element_data)) const
{
RMLUI_UNUSED(element_data);
}
// Called to render the decorator on an element.
void DecoratorDefender::RenderElement(Rml::Core::Element* element, Rml::Core::DecoratorDataHandle RMLUI_UNUSED_PARAMETER(element_data)) const
{
RMLUI_UNUSED(element_data);
Rml::Core::Vector2f position = element->GetAbsoluteOffset(Rml::Core::Box::PADDING).Round();
Rml::Core::Vector2f size = element->GetBox().GetSize(Rml::Core::Box::PADDING).Round();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, (GLuint) GetTexture(image_index)->GetHandle(element->GetRenderInterface()));
Rml::Core::Colourb colour = element->GetProperty< Rml::Core::Colourb >("color");
glColor4ubv(colour);
glBegin(GL_QUADS);
glVertex2f(position.x, position.y);
glTexCoord2f(0, 1);
glVertex2f(position.x, position.y + size.y);
glTexCoord2f(1, 1);
glVertex2f(position.x + size.x, position.y + size.y);
glTexCoord2f(1, 0);
glVertex2f(position.x + size.x, position.y);
glTexCoord2f(0, 0);
glEnd();
glColor4ub(255, 255, 255, 255);
}