#include "precompiled.h" #include "ElementAttributesProxy.h" #include #include "Utilities.h" namespace Rocket { namespace Core { namespace Lua { int ElementAttributesProxy__index(lua_State* L) { /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/ int keytype = lua_type(L,2); if(keytype == LUA_TSTRING) //only valid key types { ElementAttributesProxy* obj = LuaType::check(L,1); LUACHECKOBJ(obj); const char* key = lua_tostring(L,2); Variant* attr = obj->owner->GetAttribute(key); PushVariant(L,attr); //Utilities.h return 1; } else return LuaType::index(L); } //method int ElementAttributesProxyGetTable(lua_State* L, ElementAttributesProxy* obj) { int index; String key; Variant* var; lua_newtable(L); int tbl = lua_gettop(L); while(obj->owner->IterateAttributes(index,key,var)) { lua_pushstring(L,key.CString()); PushVariant(L,var); lua_settable(L,tbl); } return 1; } RegType ElementAttributesProxyMethods[] = { LUAMETHOD(ElementAttributesProxy,GetTable) { NULL, NULL }, }; luaL_reg ElementAttributesProxyGetters[] = { { NULL, NULL }, }; luaL_reg ElementAttributesProxySetters[] = { { NULL, NULL }, }; } } }