/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/CallbackTexture.h" #include "../../Include/RmlUi/Core/Texture.h" #include "RenderManagerAccess.h" namespace Rml { void CallbackTexture::Release() { if (resource_handle != StableVectorIndex::Invalid) { RenderManagerAccess::ReleaseResource(render_manager, *this); Clear(); } } Rml::CallbackTexture::operator Texture() const { return Texture(render_manager, resource_handle); } CallbackTextureInterface::CallbackTextureInterface(RenderManager& render_manager, RenderInterface& render_interface, TextureHandle& texture_handle, Vector2i& dimensions) : render_manager(render_manager), render_interface(render_interface), texture_handle(texture_handle), dimensions(dimensions) {} bool CallbackTextureInterface::GenerateTexture(Span source, Vector2i new_dimensions) const { if (texture_handle) { RMLUI_ERRORMSG("Texture already set"); return false; } texture_handle = render_interface.GenerateTexture(source, new_dimensions); if (texture_handle) dimensions = new_dimensions; return texture_handle != TextureHandle{}; } void CallbackTextureInterface::SaveLayerAsTexture(Vector2i new_dimensions) const { if (texture_handle) { RMLUI_ERRORMSG("Texture already set"); return; } texture_handle = render_interface.SaveLayerAsTexture(new_dimensions); if (texture_handle) dimensions = new_dimensions; } RenderManager& CallbackTextureInterface::GetRenderManager() const { return render_manager; } CallbackTextureSource::CallbackTextureSource(CallbackTextureFunction&& callback) : callback(std::move(callback)) {} CallbackTextureSource::CallbackTextureSource(CallbackTextureSource&& other) noexcept : callback(std::move(other.callback)), textures(std::move(other.textures)) {} CallbackTextureSource& CallbackTextureSource::operator=(CallbackTextureSource&& other) noexcept { callback = std::move(other.callback); textures = std::move(other.textures); return *this; } Texture CallbackTextureSource::GetTexture(RenderManager& render_manager) const { CallbackTexture& texture = textures[&render_manager]; if (!texture) texture = render_manager.MakeCallbackTexture(callback); return Texture(texture); } } // namespace Rml