/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/Texture.h"
#include "RenderManagerAccess.h"
namespace Rml {
Texture::Texture(RenderManager* render_manager, TextureFileIndex file_index) : render_manager(render_manager), file_index(file_index) {}
Texture::Texture(RenderManager* render_manager, StableVectorIndex callback_index) : render_manager(render_manager), callback_index(callback_index) {}
Vector2i Texture::GetDimensions() const
{
if (file_index != TextureFileIndex::Invalid)
return RenderManagerAccess::GetDimensions(render_manager, file_index);
if (callback_index != StableVectorIndex::Invalid)
return RenderManagerAccess::GetDimensions(render_manager, callback_index);
return {};
}
Texture::operator bool() const
{
return callback_index != StableVectorIndex::Invalid || file_index != TextureFileIndex::Invalid;
}
bool Texture::operator==(const Texture& other) const
{
return render_manager == other.render_manager && file_index == other.file_index && callback_index == other.callback_index;
}
TextureSource::TextureSource(String source, String document_path) : source(std::move(source)), document_path(std::move(document_path)) {}
Texture TextureSource::GetTexture(RenderManager& render_manager) const
{
Texture& texture = textures[&render_manager];
if (!texture)
texture = render_manager.LoadTexture(source, document_path);
return texture;
}
const String& TextureSource::GetDefinitionSource() const
{
return document_path;
}
} // namespace Rml