/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/Texture.h" #include "RenderManagerAccess.h" namespace Rml { Texture::Texture(RenderManager* render_manager, TextureFileIndex file_index) : render_manager(render_manager), file_index(file_index) {} Texture::Texture(RenderManager* render_manager, StableVectorIndex callback_index) : render_manager(render_manager), callback_index(callback_index) {} Vector2i Texture::GetDimensions() const { if (file_index != TextureFileIndex::Invalid) return RenderManagerAccess::GetDimensions(render_manager, file_index); if (callback_index != StableVectorIndex::Invalid) return RenderManagerAccess::GetDimensions(render_manager, callback_index); return {}; } Texture::operator bool() const { return callback_index != StableVectorIndex::Invalid || file_index != TextureFileIndex::Invalid; } bool Texture::operator==(const Texture& other) const { return render_manager == other.render_manager && file_index == other.file_index && callback_index == other.callback_index; } TextureSource::TextureSource(String source, String document_path) : source(std::move(source)), document_path(std::move(document_path)) {} Texture TextureSource::GetTexture(RenderManager& render_manager) const { Texture& texture = textures[&render_manager]; if (!texture) texture = render_manager.LoadTexture(source, document_path); return texture; } const String& TextureSource::GetDefinitionSource() const { return document_path; } } // namespace Rml