/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "DecoratorDefender.h"
#include "DecoratorStarfield.h"
#include "ElementGame.h"
#include "HighScores.h"
#include "LuaInterface.h"
#include
#include
#include
#include
#include
Rml::Context* context = nullptr;
#if defined RMLUI_PLATFORM_WIN32
#include
int APIENTRY WinMain(HINSTANCE /*instance_handle*/, HINSTANCE /*previous_instance_handle*/, char* /*command_line*/, int /*command_show*/)
#else
int main(int /*argc*/, char** /*argv*/)
#endif
{
int window_width = 1024;
int window_height = 768;
// Initializes the shell which provides common functionality used by the included samples.
if (!Shell::Initialize())
return -1;
// Constructs the system and render interfaces, creates a window, and attaches the renderer.
if (!Backend::Initialize("RmlUi Invaders from Mars (Lua Powered)", window_width, window_height, false))
{
Shell::Shutdown();
return -1;
}
// Install the custom interfaces constructed by the backend before initializing RmlUi.
Rml::SetSystemInterface(Backend::GetSystemInterface());
Rml::SetRenderInterface(Backend::GetRenderInterface());
// RmlUi initialisation.
Rml::Initialise();
// Initialise the Lua interface
Rml::Lua::Initialise();
// Create the main RmlUi context.
context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
if (context == nullptr)
{
Rml::Shutdown();
Backend::Shutdown();
Shell::Shutdown();
return -1;
}
// Initialise the RmlUi debugger.
Rml::Debugger::Initialise(context);
// Load the font faces required for Invaders.
Shell::LoadFonts();
// Register Invader's custom decorator instancers.
DecoratorInstancerStarfield decorator_starfield;
DecoratorInstancerDefender decorator_defender;
Rml::Factory::RegisterDecoratorInstancer("starfield", &decorator_starfield);
Rml::Factory::RegisterDecoratorInstancer("defender", &decorator_defender);
// Construct the game singletons.
HighScores::Initialise(context);
// Fire off the startup script.
LuaInterface::Initialise(Rml::Lua::Interpreter::GetLuaState()); // the tables/functions defined in the samples
Rml::Lua::Interpreter::LoadFile(Rml::String("lua_invaders/lua/start.lua"));
bool running = true;
while (running)
{
running = Backend::ProcessEvents(context, &Shell::ProcessKeyDownShortcuts);
context->Update();
Backend::BeginFrame();
context->Render();
Backend::PresentFrame();
}
// Shut down the game singletons.
HighScores::Shutdown();
// Shutdown RmlUi.
Rml::Shutdown();
Backend::Shutdown();
Shell::Shutdown();
return 0;
}