/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "DecoratorDefender.h" #include "DecoratorStarfield.h" #include "ElementGame.h" #include "HighScores.h" #include "LuaInterface.h" #include #include #include #include #include Rml::Context* context = nullptr; #if defined RMLUI_PLATFORM_WIN32 #include int APIENTRY WinMain(HINSTANCE /*instance_handle*/, HINSTANCE /*previous_instance_handle*/, char* /*command_line*/, int /*command_show*/) #else int main(int /*argc*/, char** /*argv*/) #endif { int window_width = 1024; int window_height = 768; // Initializes the shell which provides common functionality used by the included samples. if (!Shell::Initialize()) return -1; // Constructs the system and render interfaces, creates a window, and attaches the renderer. if (!Backend::Initialize("RmlUi Invaders from Mars (Lua Powered)", window_width, window_height, false)) { Shell::Shutdown(); return -1; } // Install the custom interfaces constructed by the backend before initializing RmlUi. Rml::SetSystemInterface(Backend::GetSystemInterface()); Rml::SetRenderInterface(Backend::GetRenderInterface()); // RmlUi initialisation. Rml::Initialise(); // Initialise the Lua interface Rml::Lua::Initialise(); // Create the main RmlUi context. context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height)); if (context == nullptr) { Rml::Shutdown(); Backend::Shutdown(); Shell::Shutdown(); return -1; } // Initialise the RmlUi debugger. Rml::Debugger::Initialise(context); // Load the font faces required for Invaders. Shell::LoadFonts(); // Register Invader's custom decorator instancers. DecoratorInstancerStarfield decorator_starfield; DecoratorInstancerDefender decorator_defender; Rml::Factory::RegisterDecoratorInstancer("starfield", &decorator_starfield); Rml::Factory::RegisterDecoratorInstancer("defender", &decorator_defender); // Construct the game singletons. HighScores::Initialise(context); // Fire off the startup script. LuaInterface::Initialise(Rml::Lua::Interpreter::GetLuaState()); // the tables/functions defined in the samples Rml::Lua::Interpreter::LoadFile(Rml::String("lua_invaders/lua/start.lua")); bool running = true; while (running) { running = Backend::ProcessEvents(context, &Shell::ProcessKeyDownShortcuts); context->Update(); Backend::BeginFrame(); context->Render(); Backend::PresentFrame(); } // Shut down the game singletons. HighScores::Shutdown(); // Shutdown RmlUi. Rml::Shutdown(); Backend::Shutdown(); Shell::Shutdown(); return 0; }