/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../Common/TestsInterface.h" #include "../Common/TestsShell.h" #include #include #include #include #include using namespace Rml; static const String document_decorator_rml = R"( Test
)"; TEST_CASE("decorator.paint-area") { TestsRenderInterface* render_interface = TestsShell::GetTestsRenderInterface(); // This test only works with the dummy renderer. if (!render_interface) return; Context* context = TestsShell::GetContext(); ElementDocument* document = context->LoadDocumentFromMemory(document_decorator_rml, "assets/"); document->Show(); for (const bool set_at_decorator_class : {false, true}) { document->SetClass("at_decorator", set_at_decorator_class); const byte blue = (set_at_decorator_class ? 255 : 0); render_interface->ExpectCompileGeometry({ Mesh{ Vector{ {{50, 50}, {255, 0, blue, 255}, {0, 0}}, {{100, 50}, {255, 255, blue, 255}, {0, 0}}, {{100, 100}, {255, 255, blue, 255}, {0, 0}}, {{50, 100}, {255, 0, blue, 255}, {0, 0}}, }, Vector{0, 2, 1, 0, 3, 2}, }, Mesh{ Vector{ {{20, 20}, {255, 0, blue, 255}, {0, 0}}, {{130, 20}, {255, 255, blue, 255}, {0, 0}}, {{130, 130}, {255, 255, blue, 255}, {0, 0}}, {{20, 130}, {255, 0, blue, 255}, {0, 0}}, }, Vector{0, 2, 1, 0, 3, 2}, }, Mesh{ Vector{ {{20, 20}, {255, 0, blue, 255}, {0, 0}}, {{130, 20}, {255, 255, blue, 255}, {0, 0}}, {{130, 130}, {255, 255, blue, 255}, {0, 0}}, {{20, 130}, {255, 0, blue, 255}, {0, 0}}, }, Vector{0, 2, 1, 0, 3, 2}, }, Mesh{ Vector{ {{0, 0}, {255, 0, blue, 255}, {0, 0}}, {{150, 0}, {255, 255, blue, 255}, {0, 0}}, {{150, 150}, {255, 255, blue, 255}, {0, 0}}, {{0, 150}, {255, 0, blue, 255}, {0, 0}}, }, Vector{0, 2, 1, 0, 3, 2}, }, }); context->Update(); context->Render(); } document->Close(); TestsShell::ShutdownShell(); }