/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include #include #include #include #include #include "SystemInterface.h" Rml::Context* context = nullptr; ShellRenderInterfaceExtensions *shell_renderer; void GameLoop() { context->Update(); shell_renderer->PrepareRenderBuffer(); context->Render(); shell_renderer->PresentRenderBuffer(); } #if defined RMLUI_PLATFORM_WIN32 #include int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show)) #else int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv)) #endif { #ifdef RMLUI_PLATFORM_WIN32 RMLUI_UNUSED(instance_handle); RMLUI_UNUSED(previous_instance_handle); RMLUI_UNUSED(command_line); RMLUI_UNUSED(command_show); #else RMLUI_UNUSED(argc); RMLUI_UNUSED(argv); #endif #ifdef RMLUI_PLATFORM_WIN32 AllocConsole(); #endif int window_width = 1024; int window_height = 768; ShellRenderInterfaceOpenGL opengl_renderer; shell_renderer = &opengl_renderer; // Generic OS initialisation, creates a window and attaches OpenGL. if (!Shell::Initialise() || !Shell::OpenWindow("Custom File Handler Sample", shell_renderer, window_width, window_height, true)) { Shell::Shutdown(); return -1; } // RmlUi initialisation. Rml::SetRenderInterface(&opengl_renderer); opengl_renderer.SetViewport(window_width, window_height); // Initialise our system interface to write the log messages to file. ShellSystemInterface system_interface; Rml::SetSystemInterface(&system_interface); Rml::Initialise(); // Create the main RmlUi context and set it on the shell's input layer. context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height)); if (context == nullptr) { Rml::Shutdown(); Shell::Shutdown(); return -1; } Rml::Debugger::Initialise(context); Input::SetContext(context); shell_renderer->SetContext(context); Shell::LoadFonts("assets/"); // Load a non-existent document to spawn an error message. Rml::ElementDocument* invalid_document = context->LoadDocument("assets/invalid.rml"); RMLUI_ASSERTMSG(invalid_document != nullptr, "Testing ASSERT logging."); if (invalid_document != nullptr) { invalid_document->Close(); } // Load and show the demo document. Rml::ElementDocument* document = context->LoadDocument("assets/demo.rml"); if (document != nullptr) { document->Show(); } Shell::EventLoop(GameLoop); // Shutdown RmlUi. Rml::Shutdown(); Shell::CloseWindow(); Shell::Shutdown(); return 0; }