#include "Inventory.h" #include // Constructs a new inventory and opens its window. Inventory::Inventory(const EMP::Core::String& title, const EMP::Core::Vector2f& position, Rocket::Core::Context* context) { document = context->LoadDocument("data/inventory.rml"); if (document != NULL) { document->GetElementById("title")->SetInnerRML(title); document->SetProperty("left", Rocket::Core::Property(position.x, Rocket::Core::Property::PX)); document->SetProperty("top", Rocket::Core::Property(position.y, Rocket::Core::Property::PX)); document->Show(); } } // Destroys the inventory and closes its window. Inventory::~Inventory() { if (document != NULL) { document->RemoveReference(); document->Close(); } } // Adds a brand-new item into this inventory. void Inventory::AddItem(const EMP::Core::String& name) { if (document == NULL) return; Rocket::Core::Element* content = document->GetElementById("content"); if (content == NULL) return; // Create the new 'icon' element. Rocket::Core::Element* icon = Rocket::Core::Factory::InstanceElement(content, "icon", "icon", EMP::Core::XMLAttributes()); icon->SetInnerRML(name); content->AppendChild(icon); // Release the initial reference on the element now that the document has it. icon->RemoveReference(); }