/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "DecoratorTiled.h" #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/ElementUtilities.h" #include "../../Include/RmlUi/Core/Math.h" #include "../../Include/RmlUi/Core/GeometryUtilities.h" #include "../../Include/RmlUi/Core/ElementUtilities.h" #include namespace Rml { DecoratorTiled::DecoratorTiled() { } DecoratorTiled::~DecoratorTiled() { } static const Vector2f oriented_texcoords[4][2] = { {Vector2f(0, 0), Vector2f(1, 1)}, // ORIENTATION_NONE {Vector2f(1, 0), Vector2f(0, 1)}, // FLIP_HORIZONTAL {Vector2f(0, 1), Vector2f(1, 0)}, // FLIP_VERTICAL {Vector2f(1, 1), Vector2f(0, 0)} // ROTATE_180 }; DecoratorTiled::Tile::Tile() : display_scale(1), position(0, 0), size(0, 0) { texture_index = -1; fit_mode = FILL; orientation = ORIENTATION_NONE; } // Calculates the tile's dimensions from the texture and texture coordinates. void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture) const { RenderInterface* render_interface = element->GetRenderInterface(); auto data_iterator = data.find(render_interface); if (data_iterator == data.end()) { TileData new_data; const Vector2f texture_dimensions(texture.GetDimensions(render_interface)); if (texture_dimensions.x == 0 || texture_dimensions.y == 0) { new_data.size = Vector2f(0, 0); new_data.texcoords[0] = Vector2f(0, 0); new_data.texcoords[1] = Vector2f(0, 0); } else { // Need to scale the coordinates to normalized units and 'size' to absolute size (pixels) if (size.x == 0 && size.y == 0 && position.x == 0 && position.y == 0) new_data.size = texture_dimensions; else new_data.size = size; const Vector2f size_relative = new_data.size / texture_dimensions; new_data.size = Vector2f(Math::AbsoluteValue(new_data.size.x), Math::AbsoluteValue(new_data.size.y)); new_data.texcoords[0] = position / texture_dimensions; new_data.texcoords[1] = size_relative + new_data.texcoords[0]; } data.emplace( render_interface, new_data ); } } // Get this tile's dimensions. Vector2f DecoratorTiled::Tile::GetNaturalDimensions(Element* element) const { RenderInterface* render_interface = element->GetRenderInterface(); auto data_iterator = data.find(render_interface); if (data_iterator == data.end()) return Vector2f(0, 0); const float scale_raw_to_natural_dimensions = ElementUtilities::GetDensityIndependentPixelRatio(element) * display_scale; const Vector2f raw_dimensions = data_iterator->second.size; return raw_dimensions * scale_raw_to_natural_dimensions; } // Generates geometry to render this tile across a surface. void DecoratorTiled::Tile::GenerateGeometry(Vector< Vertex >& vertices, Vector< int >& indices, Element* element, const Vector2f surface_origin, const Vector2f surface_dimensions, const Vector2f tile_dimensions) const { if (surface_dimensions.x <= 0 || surface_dimensions.y <= 0) return; RenderInterface* render_interface = element->GetRenderInterface(); const auto& computed = element->GetComputedValues(); float opacity = computed.opacity(); Colourb quad_colour = computed.image_color(); // Apply opacity quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha); auto data_iterator = data.find(render_interface); if (data_iterator == data.end()) return; const TileData& data = data_iterator->second; // Generate the oriented texture coordinates for the tiles. Vector2f scaled_texcoords[2]; for (int i = 0; i < 2; i++) { scaled_texcoords[i] = data.texcoords[0] + oriented_texcoords[orientation][i] * (data.texcoords[1] - data.texcoords[0]); } Vector2f final_tile_dimensions; bool offset_and_clip_tile = false; switch (fit_mode) { case FILL: { final_tile_dimensions = surface_dimensions; } break; case CONTAIN: { Vector2f scale_factor = surface_dimensions / tile_dimensions; float min_factor = std::min(scale_factor.x, scale_factor.y); final_tile_dimensions = tile_dimensions * min_factor; offset_and_clip_tile = true; } break; case COVER: { Vector2f scale_factor = surface_dimensions / tile_dimensions; float max_factor = std::max(scale_factor.x, scale_factor.y); final_tile_dimensions = tile_dimensions * max_factor; offset_and_clip_tile = true; } break; case SCALE_NONE: { final_tile_dimensions = tile_dimensions; offset_and_clip_tile = true; } break; case SCALE_DOWN: { Vector2f scale_factor = surface_dimensions / tile_dimensions; float min_factor = std::min(scale_factor.x, scale_factor.y); if (min_factor < 1.0f) final_tile_dimensions = tile_dimensions * min_factor; else final_tile_dimensions = tile_dimensions; offset_and_clip_tile = true; } break; } Vector2f tile_offset(0, 0); if (offset_and_clip_tile) { // Offset tile along each dimension. for(int i = 0; i < 2; i++) { switch (align[i].type) { case Style::LengthPercentage::Length: tile_offset[i] = align[i].value; break; case Style::LengthPercentage::Percentage: tile_offset[i] = (surface_dimensions[i] - final_tile_dimensions[i]) * align[i].value * 0.01f; break; } } tile_offset = tile_offset.Round(); // Clip tile. See if our tile extends outside the boundary at either side, along each dimension. for(int i = 0; i < 2; i++) { // Left/right acts as top/bottom during the second iteration. float overshoot_left = std::max(-tile_offset[i], 0.0f); float overshoot_right = std::max(tile_offset[i] + final_tile_dimensions[i] - surface_dimensions[i], 0.0f); if(overshoot_left > 0.f || overshoot_right > 0.f) { float& left = scaled_texcoords[0][i]; float& right = scaled_texcoords[1][i]; float width = right - left; left += overshoot_left / final_tile_dimensions[i] * width; right -= overshoot_right / final_tile_dimensions[i] * width; final_tile_dimensions[i] -= overshoot_left + overshoot_right; tile_offset[i] += overshoot_left; } } } // Resize the vertex and index arrays to fit the new geometry. int index_offset = (int) vertices.size(); vertices.resize(vertices.size() + 4); Vertex* new_vertices = &vertices[0] + index_offset; size_t num_indices = indices.size(); indices.resize(indices.size() + 6); int* new_indices = &indices[0] + num_indices; // Generate the vertices for the tiled surface. Vector2f tile_position = (surface_origin + tile_offset); Math::SnapToPixelGrid(tile_position, final_tile_dimensions); GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, final_tile_dimensions, quad_colour, scaled_texcoords[0], scaled_texcoords[1], index_offset); } // Scales a tile dimensions by a fixed value along one axis. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, Axis axis_enum) const { int axis = static_cast(axis_enum); if (tile_dimensions[axis] != axis_value) { tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]); tile_dimensions[axis] = axis_value; } } } // namespace Rml