/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "DecoratorTiledVertical.h" #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/Geometry.h" #include "../../Include/RmlUi/Core/GeometryUtilities.h" #include "../../Include/RmlUi/Core/Texture.h" namespace Rml { struct DecoratorTiledVerticalData { DecoratorTiledVerticalData(Element* host_element, int num_textures) : num_textures(num_textures) { geometry = new Geometry[num_textures]; for (int i = 0; i < num_textures; i++) geometry[i].SetHostElement(host_element); } ~DecoratorTiledVerticalData() { delete[] geometry; } const int num_textures; Geometry* geometry; }; DecoratorTiledVertical::DecoratorTiledVertical() { } DecoratorTiledVertical::~DecoratorTiledVertical() { } // Initialises the tiles for the decorator. bool DecoratorTiledVertical::Initialise(const Tile* _tiles, const Texture* _textures) { // Load the textures. for (int i = 0; i < 3; i++) { tiles[i] = _tiles[i]; tiles[i].texture_index = AddTexture(_textures[i]); } // If only one side of the decorator has been configured, then mirror the texture for the other side. if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index > -1) { tiles[TOP] = tiles[BOTTOM]; tiles[TOP].orientation = FLIP_HORIZONTAL; } else if (tiles[BOTTOM].texture_index == -1 && tiles[TOP].texture_index > -1) { tiles[BOTTOM] = tiles[TOP]; tiles[BOTTOM].orientation = FLIP_HORIZONTAL; } else if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index == -1) return false; if (tiles[CENTRE].texture_index == -1) return false; return true; } // Called on a decorator to generate any required per-element data for a newly decorated element. DecoratorDataHandle DecoratorTiledVertical::GenerateElementData(Element* element) const { // Initialise the tile for this element. for (int i = 0; i < 3; i++) tiles[i].CalculateDimensions(element, *GetTexture(tiles[i].texture_index)); const int num_textures = GetNumTextures(); DecoratorTiledVerticalData* data = new DecoratorTiledVerticalData(element, num_textures); Vector2f padded_size = element->GetBox().GetSize(Box::PADDING); Vector2f top_dimensions = tiles[TOP].GetNaturalDimensions(element); Vector2f bottom_dimensions = tiles[BOTTOM].GetNaturalDimensions(element); Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element); // Scale the tile sizes by the width scale. ScaleTileDimensions(top_dimensions, padded_size.x, Axis::Horizontal); ScaleTileDimensions(bottom_dimensions, padded_size.x, Axis::Horizontal); ScaleTileDimensions(centre_dimensions, padded_size.x, Axis::Horizontal); // Round the outer tile heights now so that we don't get gaps when rounding again in GenerateGeometry. top_dimensions.y = Math::RoundFloat(top_dimensions.y); bottom_dimensions.y = Math::RoundFloat(bottom_dimensions.y); // Shrink the y-sizes on the left and right tiles if necessary. if (padded_size.y < top_dimensions.y + bottom_dimensions.y) { float minimum_height = top_dimensions.y + bottom_dimensions.y; top_dimensions.y = padded_size.y * (top_dimensions.y / minimum_height); bottom_dimensions.y = padded_size.y * (bottom_dimensions.y / minimum_height); } // Generate the geometry for the left tile. tiles[TOP].GenerateGeometry(data->geometry[tiles[TOP].texture_index].GetVertices(), data->geometry[tiles[TOP].texture_index].GetIndices(), element, Vector2f(0, 0), top_dimensions, top_dimensions); // Generate the geometry for the centre tiles. tiles[CENTRE].GenerateGeometry(data->geometry[tiles[CENTRE].texture_index].GetVertices(), data->geometry[tiles[CENTRE].texture_index].GetIndices(), element, Vector2f(0, top_dimensions.y), Vector2f(centre_dimensions.x, padded_size.y - (top_dimensions.y + bottom_dimensions.y)), centre_dimensions); // Generate the geometry for the right tile. tiles[BOTTOM].GenerateGeometry(data->geometry[tiles[BOTTOM].texture_index].GetVertices(), data->geometry[tiles[BOTTOM].texture_index].GetIndices(), element, Vector2f(0, padded_size.y - bottom_dimensions.y), bottom_dimensions, bottom_dimensions); // Set the textures on the geometry. const Texture* texture = nullptr; int texture_index = 0; while ((texture = GetTexture(texture_index)) != nullptr) data->geometry[texture_index++].SetTexture(texture); return reinterpret_cast(data); } // Called to release element data generated by this decorator. void DecoratorTiledVertical::ReleaseElementData(DecoratorDataHandle element_data) const { delete reinterpret_cast< DecoratorTiledVerticalData* >(element_data); } // Called to render the decorator on an element. void DecoratorTiledVertical::RenderElement(Element* element, DecoratorDataHandle element_data) const { Vector2f translation = element->GetAbsoluteOffset(Box::PADDING).Round(); DecoratorTiledVerticalData* data = reinterpret_cast< DecoratorTiledVerticalData* >(element_data); for (int i = 0; i < data->num_textures; i++) data->geometry[i].Render(translation); } } // namespace Rml