/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "ElementDecoration.h" #include "../../Include/RmlUi/Core/ComputedValues.h" #include "../../Include/RmlUi/Core/Decorator.h" #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/ElementDocument.h" #include "../../Include/RmlUi/Core/Profiling.h" #include "../../Include/RmlUi/Core/DecoratorInstancer.h" #include "../../Include/RmlUi/Core/StyleSheet.h" namespace Rml { ElementDecoration::ElementDecoration(Element* _element) : element(_element) {} ElementDecoration::~ElementDecoration() { ReleaseDecorators(); } void ElementDecoration::InstanceDecorators() { if (decorators_dirty) { decorators_dirty = false; decorators_data_dirty = true; ReloadDecorators(); } } // Releases existing decorators and loads all decorators required by the element's definition. bool ElementDecoration::ReloadDecorators() { RMLUI_ZoneScopedC(0xB22222); ReleaseDecorators(); if (!element->GetComputedValues().has_decorator()) return true; const Property* property = element->GetLocalProperty(PropertyId::Decorator); if (!property || property->unit != Property::DECORATOR) return false; DecoratorsPtr decorators_ptr = property->Get(); if (!decorators_ptr) return false; const StyleSheet* style_sheet = element->GetStyleSheet(); if (!style_sheet) return false; PropertySource document_source("", 0, ""); const PropertySource* source = property->source.get(); if (!source) { if (ElementDocument* document = element->GetOwnerDocument()) { document_source.path = document->GetSourceURL(); source = &document_source; } } const auto& decorator_list = style_sheet->InstanceDecorators(*decorators_ptr, source); for (const SharedPtr& decorator : decorator_list) { if (decorator) { DecoratorHandle decorator_handle; decorator_handle.decorator_data = 0; decorator_handle.decorator = decorator; decorators.push_back(std::move(decorator_handle)); } } return true; } // Loads a single decorator and adds it to the list of loaded decorators for this element. void ElementDecoration::ReloadDecoratorsData() { if (decorators_data_dirty) { decorators_data_dirty = false; for (DecoratorHandle& decorator : decorators) { if (decorator.decorator_data) decorator.decorator->ReleaseElementData(decorator.decorator_data); decorator.decorator_data = decorator.decorator->GenerateElementData(element); } } } // Releases all existing decorators and frees their data. void ElementDecoration::ReleaseDecorators() { for (DecoratorHandle& decorator : decorators) { if (decorator.decorator_data) decorator.decorator->ReleaseElementData(decorator.decorator_data); } decorators.clear(); } void ElementDecoration::RenderDecorators() { InstanceDecorators(); ReloadDecoratorsData(); // Render the decorators attached to this element in its current state. // Render from back to front for correct render order. for (int i = (int)decorators.size() - 1; i >= 0; i--) { DecoratorHandle& decorator = decorators[i]; decorator.decorator->RenderElement(element, decorator.decorator_data); } } void ElementDecoration::DirtyDecorators() { decorators_dirty = true; } void ElementDecoration::DirtyDecoratorsData() { decorators_data_dirty = true; } } // namespace Rml