/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "PropertyParserNumber.h"
#include
namespace Rml {
static const UnorderedMap g_property_unit_string_map =
{
{"", Property::NUMBER},
{"%", Property::PERCENT},
{"px", Property::PX},
{"dp", Property::DP},
{"x", Property::X},
{"vw", Property::VW},
{"vh", Property::VH},
{"em", Property::EM},
{"rem", Property::REM},
{"in", Property::INCH},
{"cm", Property::CM},
{"mm", Property::MM},
{"pt", Property::PT},
{"pc", Property::PC},
{"deg", Property::DEG},
{"rad", Property::RAD},
};
PropertyParserNumber::PropertyParserNumber(int units, Property::Unit zero_unit)
: units(units), zero_unit(zero_unit)
{}
PropertyParserNumber::~PropertyParserNumber()
{}
// Called to parse a RCSS number declaration.
bool PropertyParserNumber::ParseValue(Property& property, const String& value, const ParameterMap& RMLUI_UNUSED_PARAMETER(parameters)) const
{
RMLUI_UNUSED(parameters);
// Find the beginning of the unit string in 'value'.
size_t unit_pos = 0;
for (size_t i = value.size(); i--;)
{
const char c = value[i];
if ((c >= '0' && c <= '9') || StringUtilities::IsWhitespace(c))
{
unit_pos = i + 1;
break;
}
}
String str_number = value.substr(0, unit_pos);
String str_unit = StringUtilities::ToLower(value.substr(unit_pos));
char* str_end = nullptr;
float float_value = strtof(str_number.c_str(), &str_end);
if (str_number.c_str() == str_end)
{
// Number conversion failed
return false;
}
const auto it = g_property_unit_string_map.find(str_unit);
if (it == g_property_unit_string_map.end())
{
// Invalid unit name
return false;
}
const Property::Unit unit = it->second;
if (unit & units)
{
property.value = float_value;
property.unit = unit;
return true;
}
// Detected unit not allowed.
// However, we allow a value of "0" if zero_unit is set and no unit specified (that is, unit is a pure NUMBER).
if (unit == Property::NUMBER)
{
if (zero_unit != Property::UNKNOWN && float_value == 0.0f)
{
property.unit = zero_unit;
property.value = Variant(0.0f);
return true;
}
}
return false;
}
} // namespace Rml