/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/Texture.h"
#include "TextureDatabase.h"
#include "TextureResource.h"
namespace Rml {
// Attempts to load a texture.
void Texture::Set(const String& source, const String& source_path)
{
resource = TextureDatabase::Fetch(source, source_path);
}
void Texture::Set(const String& name, const TextureCallback& callback)
{
resource = MakeShared();
resource->Set(name, callback);
}
// Returns the texture's source name. This is usually the name of the file the texture was loaded from.
const String& Texture::GetSource() const
{
static String empty_string;
if (!resource)
return empty_string;
return resource->GetSource();
}
// Returns the texture's handle.
TextureHandle Texture::GetHandle(RenderInterface* render_interface) const
{
if (!resource)
return 0;
return resource->GetHandle(render_interface);
}
// Returns the texture's dimensions.
Vector2i Texture::GetDimensions(RenderInterface* render_interface) const
{
if (!resource)
return Vector2i(0, 0);
return resource->GetDimensions(render_interface);
}
bool Texture::operator==(const Texture& other) const
{
return resource == other.resource;
}
Texture::operator bool() const
{
return static_cast(resource);
}
} // namespace Rml