/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "TextureDatabase.h" #include "../../Include/RmlUi/Core/Core.h" #include "../../Include/RmlUi/Core/StringUtilities.h" #include "../../Include/RmlUi/Core/SystemInterface.h" #include "TextureResource.h" namespace Rml { static TextureDatabase* texture_database = nullptr; TextureDatabase::TextureDatabase() { RMLUI_ASSERT(texture_database == nullptr); texture_database = this; } TextureDatabase::~TextureDatabase() { RMLUI_ASSERT(texture_database == this); #ifdef RMLUI_DEBUG // All textures not owned by the database should have been released at this point. int num_leaks_file = 0; for (auto& texture : textures) num_leaks_file += (texture.second.use_count() > 1); const int num_leaks_callback = (int)callback_textures.size(); const int total_num_leaks = num_leaks_file + num_leaks_callback; if (total_num_leaks > 0) { Log::Message(Log::LT_ERROR, "Textures leaked during shutdown. Total: %d From file: %d Generated: %d.", total_num_leaks, num_leaks_file, num_leaks_callback); } #endif texture_database = nullptr; } void TextureDatabase::Initialise() { new TextureDatabase(); } void TextureDatabase::Shutdown() { delete texture_database; } SharedPtr TextureDatabase::Fetch(const String& source, const String& source_directory) { String path; if (source.size() > 0 && source[0] == '?') path = source; else GetSystemInterface()->JoinPath(path, StringUtilities::Replace(source_directory, '|', ':'), source); auto iterator = texture_database->textures.find(path); if (iterator != texture_database->textures.end()) return iterator->second; auto resource = MakeShared(); resource->Set(path); texture_database->textures[path] = resource; return resource; } void TextureDatabase::AddCallbackTexture(TextureResource* texture) { if (texture_database) texture_database->callback_textures.insert(texture); } void TextureDatabase::RemoveCallbackTexture(TextureResource* texture) { if (texture_database) texture_database->callback_textures.erase(texture); } StringList TextureDatabase::GetSourceList() { StringList result; if (texture_database) { result.reserve(texture_database->textures.size()); for (const auto& pair : texture_database->textures) result.push_back(pair.first); } return result; } void TextureDatabase::ReleaseTextures(RenderInterface* render_interface) { if (texture_database) { for (const auto& texture : texture_database->textures) texture.second->Release(render_interface); for (const auto& texture : texture_database->callback_textures) texture->Release(render_interface); } } bool TextureDatabase::HoldsReferenceToRenderInterface(RenderInterface* render_interface) { if (texture_database) { for (const auto& texture : texture_database->textures) if (texture.second->HoldsRenderInterface(render_interface)) return true; for (const auto& texture : texture_database->callback_textures) if (texture->HoldsRenderInterface(render_interface)) return true; } return false; } } // namespace Rml