/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2014 Markus Schöngart * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "TransformState.h" namespace Rml { bool TransformState::SetTransform(const Matrix4f* in_transform) { bool is_changed = (have_transform != (bool)in_transform); if (in_transform) { is_changed |= (have_transform && transform != *in_transform); transform = *in_transform; have_transform = true; } else have_transform = false; if (is_changed) dirty_inverse_transform = true; return is_changed; } bool TransformState::SetLocalPerspective(const Matrix4f* in_perspective) { bool is_changed = (have_perspective != (bool)in_perspective); if (in_perspective) { is_changed |= (have_perspective && local_perspective != *in_perspective); local_perspective = *in_perspective; have_perspective = true; } else have_perspective = false; return is_changed; } const Matrix4f* TransformState::GetTransform() const { return have_transform ? &transform : nullptr; } const Matrix4f* TransformState::GetLocalPerspective() const { return have_perspective ? &local_perspective : nullptr; } const Matrix4f* TransformState::GetInverseTransform() const { if (!have_transform) return nullptr; if (dirty_inverse_transform) { inverse_transform = transform; have_inverse_transform = inverse_transform.Invert(); dirty_inverse_transform = false; } if (have_inverse_transform) return &inverse_transform; return nullptr; } } // namespace Rml