/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2014 Markus Schöngart
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "TransformState.h"
namespace Rml {
bool TransformState::SetTransform(const Matrix4f* in_transform)
{
bool is_changed = (have_transform != (bool)in_transform);
if (in_transform)
{
is_changed |= (have_transform && transform != *in_transform);
transform = *in_transform;
have_transform = true;
}
else
have_transform = false;
if (is_changed)
dirty_inverse_transform = true;
return is_changed;
}
bool TransformState::SetLocalPerspective(const Matrix4f* in_perspective)
{
bool is_changed = (have_perspective != (bool)in_perspective);
if (in_perspective)
{
is_changed |= (have_perspective && local_perspective != *in_perspective);
local_perspective = *in_perspective;
have_perspective = true;
}
else
have_perspective = false;
return is_changed;
}
const Matrix4f* TransformState::GetTransform() const
{
return have_transform ? &transform : nullptr;
}
const Matrix4f* TransformState::GetLocalPerspective() const
{
return have_perspective ? &local_perspective : nullptr;
}
const Matrix4f* TransformState::GetInverseTransform() const
{
if (!have_transform)
return nullptr;
if (dirty_inverse_transform)
{
inverse_transform = transform;
have_inverse_transform = inverse_transform.Invert();
dirty_inverse_transform = false;
}
if (have_inverse_transform)
return &inverse_transform;
return nullptr;
}
} // namespace Rml