/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUICOREFONTEFFECTOUTLINE_H
#define RMLUICOREFONTEFFECTOUTLINE_H
#include "../../Include/RmlUi/Core/ConvolutionFilter.h"
#include "../../Include/RmlUi/Core/FontEffect.h"
namespace Rml {
namespace Core {
class ConvolutionFilter;
/**
A concrete font effect for rendering outlines around text.
@author Peter Curry
*/
class FontEffectOutline : public FontEffect
{
public:
FontEffectOutline();
virtual ~FontEffectOutline();
/// Initialise the outline effect.
/// @param[in] width The width of the effect. This must be greater than zero.
/// @return True if the effect initialised successfully, false if not.
bool Initialise(int width);
/// Returns true.
/// @return True.
bool HasUniqueTexture() const override;
/// Resizes and repositions the glyph to fit the outline.
/// @param[out] origin The desired origin of the effect's glyph bitmap, as a pixel offset from its original origin. This defaults to (0, 0).
/// @param[out] dimensions The desired dimensions of the effect's glyph bitmap, in pixels. This defaults to the dimensions of the glyph's original bitmap.
/// @param[in] glyph The glyph the effect is being asked to size.
/// @return False if the effect is not providing support for the glyph, true otherwise.
bool GetGlyphMetrics(Vector2i& origin, Vector2i& dimensions, const FontGlyph& glyph) const override;
/// Expands the original glyph texture for the outline.
/// @param[out] destination_data The top-left corner of the glyph's 32-bit, RGBA-ordered, destination texture. Note that they glyph shares its texture with other glyphs.
/// @param[in] destination_dimensions The dimensions of the glyph's area on its texture.
/// @param[in] destination_stride The stride of the glyph's texture.
/// @param[in] glyph The glyph the effect is being asked to generate an effect texture for.
void GenerateGlyphTexture(byte* destination_data, const Vector2i& destination_dimensions, int destination_stride, const FontGlyph& glyph) const override;
private:
int width;
ConvolutionFilter filter;
};
}
}
#endif