/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "FontEffectShadow.h"
namespace Rml {
namespace Core {
FontEffectShadow::FontEffectShadow() : offset(0, 0)
{
SetLayer(Layer::Back);
}
FontEffectShadow::~FontEffectShadow()
{
}
// Initialise the shadow effect.
bool FontEffectShadow::Initialise(const Vector2i& _offset)
{
offset = _offset;
return true;
}
// Returns true.
bool FontEffectShadow::HasUniqueTexture() const
{
return false;
}
// Resizes and repositions the glyph to fit the outline.
bool FontEffectShadow::GetGlyphMetrics(Vector2i& origin, Vector2i& RMLUI_UNUSED_PARAMETER(dimensions), const FontGlyph& RMLUI_UNUSED_PARAMETER(glyph)) const
{
RMLUI_UNUSED(dimensions);
RMLUI_UNUSED(glyph);
origin += offset;
return true;
}
}
}