/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "DecoratorTiled.h"
#include "../../Include/RmlUi/Core/Element.h"
#include "../../Include/RmlUi/Core/ElementUtilities.h"
#include "../../Include/RmlUi/Core/Geometry.h"
#include "../../Include/RmlUi/Core/Math.h"
#include "../../Include/RmlUi/Core/MeshUtilities.h"
#include "../../Include/RmlUi/Core/PropertyDefinition.h"
#include "../../Include/RmlUi/Core/Spritesheet.h"
#include
namespace Rml {
DecoratorTiled::DecoratorTiled() {}
DecoratorTiled::~DecoratorTiled() {}
static const Vector2f oriented_texcoords[4][2] = {
{Vector2f(0, 0), Vector2f(1, 1)}, // ORIENTATION_NONE
{Vector2f(1, 0), Vector2f(0, 1)}, // FLIP_HORIZONTAL
{Vector2f(0, 1), Vector2f(1, 0)}, // FLIP_VERTICAL
{Vector2f(1, 1), Vector2f(0, 0)} // ROTATE_180
};
DecoratorTiled::Tile::Tile() : display_scale(1), position(0, 0), size(0, 0)
{
texture_index = -1;
fit_mode = FILL;
orientation = ORIENTATION_NONE;
}
void DecoratorTiled::Tile::CalculateDimensions(Texture texture) const
{
if (!tile_data_calculated)
{
tile_data_calculated = true;
tile_data = {};
const Vector2f texture_dimensions(texture.GetDimensions());
if (texture_dimensions.x == 0 || texture_dimensions.y == 0)
{
tile_data.size = Vector2f(0, 0);
tile_data.texcoords[0] = Vector2f(0, 0);
tile_data.texcoords[1] = Vector2f(0, 0);
}
else
{
// Need to scale the coordinates to normalized units and 'size' to absolute size (pixels)
if (size.x == 0 && size.y == 0 && position.x == 0 && position.y == 0)
tile_data.size = texture_dimensions;
else
tile_data.size = size;
const Vector2f size_relative = tile_data.size / texture_dimensions;
tile_data.size = Vector2f(Math::Absolute(tile_data.size.x), Math::Absolute(tile_data.size.y));
tile_data.texcoords[0] = position / texture_dimensions;
tile_data.texcoords[1] = size_relative + tile_data.texcoords[0];
}
}
}
Vector2f DecoratorTiled::Tile::GetNaturalDimensions(Element* element) const
{
if (!tile_data_calculated)
return Vector2f(0, 0);
const float scale_raw_to_natural_dimensions = ElementUtilities::GetDensityIndependentPixelRatio(element) * display_scale;
const Vector2f raw_dimensions = tile_data.size;
return raw_dimensions * scale_raw_to_natural_dimensions;
}
void DecoratorTiled::Tile::GenerateGeometry(Mesh& mesh, const ComputedValues& computed, const Vector2f surface_origin,
const Vector2f surface_dimensions, const Vector2f tile_dimensions) const
{
if (surface_dimensions.x <= 0 || surface_dimensions.y <= 0)
return;
const ColourbPremultiplied quad_colour = computed.image_color().ToPremultiplied(computed.opacity());
if (!tile_data_calculated)
return;
// Generate the oriented texture coordinates for the tiles.
Vector2f scaled_texcoords[2];
for (int i = 0; i < 2; i++)
{
scaled_texcoords[i] = tile_data.texcoords[0] + oriented_texcoords[orientation][i] * (tile_data.texcoords[1] - tile_data.texcoords[0]);
}
Vector2f final_tile_dimensions;
bool offset_and_clip_tile = false;
Vector2f repeat_factor = Vector2f(1);
switch (fit_mode)
{
case FILL:
{
final_tile_dimensions = surface_dimensions;
}
break;
case CONTAIN:
{
Vector2f scale_factor = surface_dimensions / tile_dimensions;
float min_factor = std::min(scale_factor.x, scale_factor.y);
final_tile_dimensions = tile_dimensions * min_factor;
offset_and_clip_tile = true;
}
break;
case COVER:
{
Vector2f scale_factor = surface_dimensions / tile_dimensions;
float max_factor = std::max(scale_factor.x, scale_factor.y);
final_tile_dimensions = tile_dimensions * max_factor;
offset_and_clip_tile = true;
}
break;
case SCALE_NONE:
{
final_tile_dimensions = tile_dimensions;
offset_and_clip_tile = true;
}
break;
case SCALE_DOWN:
{
Vector2f scale_factor = surface_dimensions / tile_dimensions;
float min_factor = std::min(scale_factor.x, scale_factor.y);
if (min_factor < 1.0f)
final_tile_dimensions = tile_dimensions * min_factor;
else
final_tile_dimensions = tile_dimensions;
offset_and_clip_tile = true;
}
break;
case REPEAT:
final_tile_dimensions = surface_dimensions;
repeat_factor = surface_dimensions / tile_dimensions;
break;
case REPEAT_X:
final_tile_dimensions = Vector2f(surface_dimensions.x, tile_dimensions.y);
repeat_factor.x = surface_dimensions.x / tile_dimensions.x;
offset_and_clip_tile = true;
break;
case REPEAT_Y:
final_tile_dimensions = Vector2f(tile_dimensions.x, surface_dimensions.y);
repeat_factor.y = surface_dimensions.y / tile_dimensions.y;
offset_and_clip_tile = true;
break;
}
Vector2f tile_offset(0, 0);
if (offset_and_clip_tile)
{
// Offset tile along each dimension.
for (int i = 0; i < 2; i++)
{
switch (align[i].type)
{
case Style::LengthPercentage::Length: tile_offset[i] = align[i].value; break;
case Style::LengthPercentage::Percentage:
tile_offset[i] = (surface_dimensions[i] - final_tile_dimensions[i]) * align[i].value * 0.01f;
break;
}
}
tile_offset = tile_offset.Round();
// Clip tile. See if our tile extends outside the boundary at either side, along each dimension.
for (int i = 0; i < 2; i++)
{
// Left/right acts as top/bottom during the second iteration.
float overshoot_left = std::max(-tile_offset[i], 0.0f);
float overshoot_right = std::max(tile_offset[i] + final_tile_dimensions[i] - surface_dimensions[i], 0.0f);
if (overshoot_left > 0.f || overshoot_right > 0.f)
{
float& left = scaled_texcoords[0][i];
float& right = scaled_texcoords[1][i];
float width = right - left;
left += overshoot_left / final_tile_dimensions[i] * width;
right -= overshoot_right / final_tile_dimensions[i] * width;
final_tile_dimensions[i] -= overshoot_left + overshoot_right;
tile_offset[i] += overshoot_left;
}
}
}
scaled_texcoords[0] *= repeat_factor;
scaled_texcoords[1] *= repeat_factor;
// Generate the vertices for the tiled surface.
Vector2f tile_position = (surface_origin + tile_offset);
Math::SnapToPixelGrid(tile_position, final_tile_dimensions);
MeshUtilities::GenerateQuad(mesh, tile_position, final_tile_dimensions, quad_colour, scaled_texcoords[0], scaled_texcoords[1]);
}
void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, Axis axis_enum) const
{
int axis = static_cast(axis_enum);
if (tile_dimensions[axis] != axis_value)
{
tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
tile_dimensions[axis] = axis_value;
}
}
DecoratorTiledInstancer::DecoratorTiledInstancer(size_t num_tiles)
{
tile_property_ids.reserve(num_tiles);
}
void DecoratorTiledInstancer::RegisterTileProperty(const String& name, bool register_fit_modes)
{
TilePropertyIds ids = {};
ids.src = RegisterProperty(CreateString("%s-src", name.c_str()), "").AddParser("string").GetId();
String additional_modes;
if (register_fit_modes)
{
String fit_name = CreateString("%s-fit", name.c_str());
ids.fit = RegisterProperty(fit_name, "fill")
.AddParser("keyword", "fill, contain, cover, scale-none, scale-down, repeat, repeat-x, repeat-y")
.GetId();
String align_x_name = CreateString("%s-align-x", name.c_str());
ids.align_x = RegisterProperty(align_x_name, "center").AddParser("keyword", "left, center, right").AddParser("length_percent").GetId();
String align_y_name = CreateString("%s-align-y", name.c_str());
ids.align_y = RegisterProperty(align_y_name, "center").AddParser("keyword", "top, center, bottom").AddParser("length_percent").GetId();
additional_modes += ", " + fit_name + ", " + align_x_name + ", " + align_y_name;
}
ids.orientation = RegisterProperty(CreateString("%s-orientation", name.c_str()), "none")
.AddParser("keyword", "none, flip-horizontal, flip-vertical, rotate-180")
.GetId();
RegisterShorthand(name,
CreateString(("%s-src, %s-orientation" + additional_modes).c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str(),
name.c_str()),
ShorthandType::FallThrough);
tile_property_ids.push_back(ids);
}
bool DecoratorTiledInstancer::GetTileProperties(DecoratorTiled::Tile* tiles, Texture* textures, size_t num_tiles_and_textures,
const PropertyDictionary& properties, const DecoratorInstancerInterface& instancer_interface) const
{
RMLUI_ASSERT(num_tiles_and_textures == tile_property_ids.size());
String previous_texture_name;
Texture previous_texture;
for (size_t i = 0; i < num_tiles_and_textures; i++)
{
const TilePropertyIds& ids = tile_property_ids[i];
const Property* src_property = properties.GetProperty(ids.src);
const String texture_name = src_property->Get();
// Skip the tile if it has no source name.
// Declaring the name 'auto' is the same as an empty string. This gives an easy way to skip certain
// tiles in a shorthand since we can't always declare an empty string.
if (texture_name.empty() || texture_name == "auto")
continue;
// We are required to set default values before instancing the tile, thus, all properties should always be
// dereferencable. If the debugger captures a zero-dereference, check that all properties for every tile is set
// and default values are set just before instancing.
DecoratorTiled::Tile& tile = tiles[i];
Texture& texture = textures[i];
const Sprite* sprite = instancer_interface.GetSprite(texture_name);
// A tile is always either a sprite or an image.
if (sprite)
{
tile.position = sprite->rectangle.Position();
tile.size = sprite->rectangle.Size();
tile.display_scale = sprite->sprite_sheet->display_scale;
texture = sprite->sprite_sheet->texture_source.GetTexture(instancer_interface.GetRenderManager());
}
else
{
// No sprite found, so assume that the name is an image source. Since the common use case is to specify the
// same texture for all tiles, check the previous texture first before fetching from the global database.
if (texture_name == previous_texture_name)
{
texture = previous_texture;
}
else
{
texture = instancer_interface.GetTexture(texture_name);
if (!texture)
return false;
previous_texture_name = texture_name;
previous_texture = texture;
}
}
if (ids.fit != PropertyId::Invalid)
{
RMLUI_ASSERT(ids.align_x != PropertyId::Invalid && ids.align_y != PropertyId::Invalid);
const Property& fit_property = *properties.GetProperty(ids.fit);
tile.fit_mode = (DecoratorTiled::TileFitMode)fit_property.value.Get();
if (sprite &&
(tile.fit_mode == DecoratorTiled::TileFitMode::REPEAT || tile.fit_mode == DecoratorTiled::TileFitMode::REPEAT_X ||
tile.fit_mode == DecoratorTiled::TileFitMode::REPEAT_Y))
{
Log::Message(Log::LT_WARNING, "Decorator 'fit' value is '%s', which is incompatible with sprites", fit_property.ToString().c_str());
return false;
}
const Property* align_properties[2] = {properties.GetProperty(ids.align_x), properties.GetProperty(ids.align_y)};
for (int dimension = 0; dimension < 2; dimension++)
{
using Style::LengthPercentage;
LengthPercentage& align = tile.align[dimension];
const Property& property = *align_properties[dimension];
if (property.unit == Unit::KEYWORD)
{
enum { TOP_LEFT, CENTER, BOTTOM_RIGHT };
switch (property.Get())
{
case TOP_LEFT: align = LengthPercentage(LengthPercentage::Percentage, 0.0f); break;
case CENTER: align = LengthPercentage(LengthPercentage::Percentage, 50.0f); break;
case BOTTOM_RIGHT: align = LengthPercentage(LengthPercentage::Percentage, 100.0f); break;
}
}
else if (property.unit == Unit::PERCENT)
{
align = LengthPercentage(LengthPercentage::Percentage, property.Get());
}
else if (property.unit == Unit::PX)
{
align = LengthPercentage(LengthPercentage::Length, property.Get());
}
else
{
Log::Message(Log::LT_WARNING, "Decorator alignment value is '%s' which uses an unsupported unit (use px, %%, or keyword)",
property.ToString().c_str());
}
}
}
if (ids.orientation != PropertyId::Invalid)
{
const Property& orientation_property = *properties.GetProperty(ids.orientation);
tile.orientation = (DecoratorTiled::TileOrientation)orientation_property.value.Get();
}
}
return true;
}
} // namespace Rml