/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_GEOMETRYBOXSHADOW_H #define RMLUI_CORE_GEOMETRYBOXSHADOW_H #include "../../Include/RmlUi/Core/DecorationTypes.h" #include "../../Include/RmlUi/Core/RenderBox.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { using RenderBoxList = Vector; struct BoxShadowGeometryInfo { ColourbPremultiplied background_color; Array border_colors; CornerSizes border_radius; Vector2i texture_dimensions; Vector2f element_offset_in_texture; RenderBoxList padding_render_boxes; RenderBoxList border_render_boxes; BoxShadowList shadow_list; float opacity; }; inline bool operator==(const BoxShadowGeometryInfo& a, const BoxShadowGeometryInfo& b) { return a.background_color == b.background_color && a.border_colors == b.border_colors && a.border_radius == b.border_radius && a.texture_dimensions == b.texture_dimensions && a.element_offset_in_texture == b.element_offset_in_texture && a.padding_render_boxes == b.padding_render_boxes && a.border_render_boxes == b.border_render_boxes && a.shadow_list == b.shadow_list && a.opacity == b.opacity; } inline bool operator!=(const BoxShadowGeometryInfo& a, const BoxShadowGeometryInfo& b) { return !(a == b); } class Geometry; class CallbackTexture; class RenderManager; class GeometryBoxShadow { public: /// Resolve the element's properties into its box geometry info. /// @param[in] element The element to resolve. /// @param[in] border_radius The border radius of the element. /// @param[in] background_color The background colour of the element. /// @param[in] border_colors The border colours of the element. /// @param[in] opacity The computed opacity of the element. static BoxShadowGeometryInfo Resolve(Element* element, const CornerSizes& border_radius, ColourbPremultiplied background_color, const Array& border_colors, float opacity); /// Generate the texture and geometry for a box shadow and including the element's background and border. /// @param[out] out_shadow_texture The target texture, assumes pointer stability during the lifetime of the shadow geometry. /// @param[out] out_background_border_geometry The generated geometry for the element's background and border. /// @param[in] render_manager The render manager to generate the shadow for. /// @param[in] shadow_geometry_info The resolved box shadow geometry of a given element. /// @see GeometryBoxShadow::Resolve() static void GenerateTexture(CallbackTexture& out_shadow_texture, Geometry& out_background_border_geometry, RenderManager& render_manager, const BoxShadowGeometryInfo& shadow_geometry_info); }; } // namespace Rml #endif