/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/RenderInterface.h"
namespace Rml {
namespace CoreInternal {
bool HasRenderManager(RenderInterface* render_interface);
}
RenderInterface::RenderInterface() {}
RenderInterface::~RenderInterface()
{
// Note: We cannot automatically release render resources here, because that involves a virtual call to this interface during its destruction
// which is illegal.
RMLUI_ASSERTMSG(!CoreInternal::HasRenderManager(this),
"RenderInterface is being destroyed, but it is still actively referenced and used within the RmlUi library. This may lead to use-after-free "
"or nullptr dereference when releasing render resources. Ensure that the render interface is destroyed *after* the call to Rml::Shutdown.");
}
void RenderInterface::EnableClipMask(bool /*enable*/) {}
void RenderInterface::RenderToClipMask(ClipMaskOperation /*operation*/, CompiledGeometryHandle /*geometry*/, Vector2f /*translation*/) {}
void RenderInterface::SetTransform(const Matrix4f* /*transform*/) {}
void RenderInterface::PushLayer(LayerFill /*layer_fill*/) {}
void RenderInterface::PopLayer(BlendMode /*blend_mode*/, Span /*filters*/) {}
TextureHandle RenderInterface::SaveLayerAsTexture(Vector2i /*dimensions*/)
{
return TextureHandle{};
}
CompiledFilterHandle RenderInterface::SaveLayerAsMaskImage()
{
return CompiledFilterHandle{};
}
CompiledFilterHandle RenderInterface::CompileFilter(const String& /*name*/, const Dictionary& /*parameters*/)
{
return CompiledFilterHandle{};
}
void RenderInterface::ReleaseCompiledFilter(CompiledFilterHandle /*filter*/) {}
CompiledShaderHandle RenderInterface::CompileShader(const String& /*name*/, const Dictionary& /*parameters*/)
{
return CompiledShaderHandle{};
}
void RenderInterface::RenderShader(CompiledShaderHandle /*shader*/, CompiledGeometryHandle /*geometry*/, Vector2f /*translation*/,
TextureHandle /*texture*/)
{}
void RenderInterface::ReleaseCompiledShader(CompiledShaderHandle /*shader*/) {}
} // namespace Rml