/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/RenderInterface.h" namespace Rml { namespace CoreInternal { bool HasRenderManager(RenderInterface* render_interface); } RenderInterface::RenderInterface() {} RenderInterface::~RenderInterface() { // Note: We cannot automatically release render resources here, because that involves a virtual call to this interface during its destruction // which is illegal. RMLUI_ASSERTMSG(!CoreInternal::HasRenderManager(this), "RenderInterface is being destroyed, but it is still actively referenced and used within the RmlUi library. This may lead to use-after-free " "or nullptr dereference when releasing render resources. Ensure that the render interface is destroyed *after* the call to Rml::Shutdown."); } void RenderInterface::EnableClipMask(bool /*enable*/) {} void RenderInterface::RenderToClipMask(ClipMaskOperation /*operation*/, CompiledGeometryHandle /*geometry*/, Vector2f /*translation*/) {} void RenderInterface::SetTransform(const Matrix4f* /*transform*/) {} void RenderInterface::PushLayer(LayerFill /*layer_fill*/) {} void RenderInterface::PopLayer(BlendMode /*blend_mode*/, Span /*filters*/) {} TextureHandle RenderInterface::SaveLayerAsTexture(Vector2i /*dimensions*/) { return TextureHandle{}; } CompiledFilterHandle RenderInterface::SaveLayerAsMaskImage() { return CompiledFilterHandle{}; } CompiledFilterHandle RenderInterface::CompileFilter(const String& /*name*/, const Dictionary& /*parameters*/) { return CompiledFilterHandle{}; } void RenderInterface::ReleaseCompiledFilter(CompiledFilterHandle /*filter*/) {} CompiledShaderHandle RenderInterface::CompileShader(const String& /*name*/, const Dictionary& /*parameters*/) { return CompiledShaderHandle{}; } void RenderInterface::RenderShader(CompiledShaderHandle /*shader*/, CompiledGeometryHandle /*geometry*/, Vector2f /*translation*/, TextureHandle /*texture*/) {} void RenderInterface::ReleaseCompiledShader(CompiledShaderHandle /*shader*/) {} } // namespace Rml