/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "Window.h"
#include "../Common/TestsShell.h"
#include
#define DOCTEST_CONFIG_IMPLEMENT
#include
#include
using namespace Rml;
Rml::Context* context = nullptr;
bool run_loop = true;
bool single_loop = true;
void GameLoop()
{
if (run_loop || single_loop)
{
single_loop = false;
context->Update();
TestsShell::PrepareRenderBuffer();
context->Render();
TestsShell::PresentRenderBuffer();
}
}
TEST_CASE("Run VisualTests")
{
// Start the visual test suite
context = TestsShell::GetMainContext();
REQUIRE(context);
StringList directories = { "/../Tests/Data/VisualTests" };
#ifdef RMLUI_VISUAL_TESTS_DIRECTORIES
StringUtilities::ExpandString(directories, RMLUI_VISUAL_TESTS_DIRECTORIES, ';');
#endif
TestSuiteList test_suites;
for (const String& directory : directories)
{
const StringList files = Shell::ListFiles(directory, "rml");
if (files.empty())
{
MESSAGE("Could not find any *.rml* files in directory '" << directory << "'. Ignoring.'");
}
test_suites.push_back(
TestSuite{ directory, std::move(files) }
);
}
REQUIRE_MESSAGE(!test_suites.empty(), "RML test files directory not found or empty.");
Window window(context, std::move(test_suites));
TestsShell::EventLoop(GameLoop);
}
int main(int argc, char** argv) {
// Initialize and run doctest
doctest::Context doctest_context;
doctest_context.applyCommandLine(argc, argv);
int doctest_result = doctest_context.run();
if (doctest_context.shouldExit())
return doctest_result;
// RmlUi is initialized during doctest run above as necessary.
// Clean everything up here.
TestsShell::ShutdownShell();
return doctest_result;
}