/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "Document.h"
#include "Element.h"
#include
#include
#include
namespace Rml {
namespace Lua {
template <>
void ExtraInit(lua_State* L, int metatable_index)
{
// we will inherit from Element
ExtraInit(L, metatable_index);
LuaType::_regfunctions(L, metatable_index, metatable_index - 1);
AddTypeToElementAsTable(L);
// create the DocumentFocus table
lua_getglobal(L, "DocumentModal");
if (lua_isnoneornil(L, -1))
{
lua_pop(L, 1); // pop unsucessful getglobal
lua_newtable(L); // create a table for holding the enum
lua_pushinteger(L, (int)ModalFlag::None);
lua_setfield(L, -2, "None");
lua_pushinteger(L, (int)ModalFlag::Modal);
lua_setfield(L, -2, "Modal");
lua_pushinteger(L, (int)ModalFlag::Keep);
lua_setfield(L, -2, "Keep");
lua_setglobal(L, "DocumentModal");
}
// create the DocumentFocus table
lua_getglobal(L, "DocumentFocus");
if (lua_isnoneornil(L, -1))
{
lua_pop(L, 1); // pop unsucessful getglobal
lua_newtable(L); // create a table for holding the enum
lua_pushinteger(L, (int)FocusFlag::None);
lua_setfield(L, -2, "None");
lua_pushinteger(L, (int)FocusFlag::Document);
lua_setfield(L, -2, "Document");
lua_pushinteger(L, (int)FocusFlag::Keep);
lua_setfield(L, -2, "Keep");
lua_pushinteger(L, (int)FocusFlag::Auto);
lua_setfield(L, -2, "Auto");
lua_setglobal(L, "DocumentFocus");
}
}
// methods
int DocumentPullToFront(lua_State* /*L*/, Document* obj)
{
obj->PullToFront();
return 0;
}
int DocumentPushToBack(lua_State* /*L*/, Document* obj)
{
obj->PushToBack();
return 0;
}
int DocumentShow(lua_State* L, Document* obj)
{
int top = lua_gettop(L);
if (top == 0)
obj->Show();
else if (top == 1)
{
ModalFlag modal = (ModalFlag)luaL_checkinteger(L, 1);
obj->Show(modal);
}
else
{
ModalFlag modal = (ModalFlag)luaL_checkinteger(L, 1);
FocusFlag focus = (FocusFlag)luaL_checkinteger(L, 2);
obj->Show(modal, focus);
}
return 0;
}
int DocumentHide(lua_State* /*L*/, Document* obj)
{
obj->Hide();
return 0;
}
int DocumentClose(lua_State* /*L*/, Document* obj)
{
obj->Close();
return 0;
}
int DocumentCreateElement(lua_State* L, Document* obj)
{
const char* tag = luaL_checkstring(L, 1);
ElementPtr* ele = new ElementPtr(obj->CreateElement(tag));
LuaType::push(L, ele, true);
return 1;
}
int DocumentCreateTextNode(lua_State* L, Document* obj)
{
// need ElementText object first
const char* text = luaL_checkstring(L, 1);
ElementPtr* et = new ElementPtr(obj->CreateTextNode(text));
LuaType::push(L, et, true);
return 1;
}
// getters
int DocumentGetAttrtitle(lua_State* L)
{
Document* doc = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(doc);
lua_pushstring(L, doc->GetTitle().c_str());
return 1;
}
int DocumentGetAttrcontext(lua_State* L)
{
Document* doc = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(doc);
LuaType::push(L, doc->GetContext(), false);
return 1;
}
// setters
int DocumentSetAttrtitle(lua_State* L)
{
Document* doc = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(doc);
const char* title = luaL_checkstring(L, 2);
doc->SetTitle(title);
return 0;
}
RegType DocumentMethods[] = {
RMLUI_LUAMETHOD(Document, PullToFront),
RMLUI_LUAMETHOD(Document, PushToBack),
RMLUI_LUAMETHOD(Document, Show),
RMLUI_LUAMETHOD(Document, Hide),
RMLUI_LUAMETHOD(Document, Close),
RMLUI_LUAMETHOD(Document, CreateElement),
RMLUI_LUAMETHOD(Document, CreateTextNode),
{nullptr, nullptr},
};
luaL_Reg DocumentGetters[] = {
RMLUI_LUAGETTER(Document, title),
RMLUI_LUAGETTER(Document, context),
{nullptr, nullptr},
};
luaL_Reg DocumentSetters[] = {
RMLUI_LUASETTER(Document, title),
{nullptr, nullptr},
};
RMLUI_LUATYPE_DEFINE(Document)
} // namespace Lua
} // namespace Rml