/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../Common/TestsShell.h"
#include
#include
#include
#include
#include
#include
using namespace Rml;
static const String document_textures_rml = R"(
Test
)";
static inline StringList GetSortedTextureSourceList()
{
StringList list = Rml::GetTextureSourceList();
std::sort(list.begin(), list.end());
return list;
}
TEST_CASE("core.texture_source_list")
{
Context* context = TestsShell::GetContext();
REQUIRE(context);
REQUIRE(GetSortedTextureSourceList().size() == 0);
// We should be able to detect all sources even though they are hidden.
const StringList list_expected = {
"assets/high_scores_alien_1.tga",
"assets/high_scores_alien_2.tga",
"assets/high_scores_alien_3.tga",
"assets/high_scores_defender.tga",
};
ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml);
REQUIRE(document);
CHECK(GetSortedTextureSourceList() == list_expected);
document->Show();
CHECK(GetSortedTextureSourceList() == list_expected);
context->Update();
CHECK(GetSortedTextureSourceList() == list_expected);
context->Render();
CHECK(GetSortedTextureSourceList() == list_expected);
TestsShell::RenderLoop();
document->Close();
TestsShell::ShutdownShell();
}