/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "ElementDefinition.h"
#include "StyleSheetNode.h"
namespace Rml {
namespace Core {
ElementDefinition::ElementDefinition(const std::vector< const StyleSheetNode* >& style_sheet_nodes)
{
// Initialises the element definition from the list of style sheet nodes.
for (size_t i = 0; i < style_sheet_nodes.size(); ++i)
properties.Merge(style_sheet_nodes[i]->GetProperties());
}
// Returns a specific property from the element definition's base properties.
const Property* ElementDefinition::GetProperty(PropertyId id) const
{
return properties.GetProperty(id);
}
// Returns the list of properties this element definition defines for an element with the given set of pseudo-classes.
void ElementDefinition::GetDefinedProperties(PropertyNameList& property_names) const
{
for (PropertyMap::const_iterator i = properties.GetProperties().begin(); i != properties.GetProperties().end(); ++i)
property_names.insert((*i).first);
}
}
}