/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2024 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_DECORATORTEXT_H #define RMLUI_CORE_DECORATORTEXT_H #include "../../Include/RmlUi/Core/Decorator.h" #include "../../Include/RmlUi/Core/Geometry.h" #include "../../Include/RmlUi/Core/ID.h" #include "DecoratorUtilities.h" namespace Rml { class DecoratorText : public Decorator { public: DecoratorText(); virtual ~DecoratorText(); void Initialise(String text, bool inherit_color, Colourb color, Vector2Numeric align); DecoratorDataHandle GenerateElementData(Element* element, BoxArea paint_area) const override; void ReleaseElementData(DecoratorDataHandle element_data) const override; void RenderElement(Element* element, DecoratorDataHandle element_data) const override; private: struct TexturedGeometry { Geometry geometry; Texture texture; }; struct ElementData { BoxArea paint_area; Vector textured_geometry; int font_handle_version; }; bool GenerateGeometry(Element* element, ElementData& element_data) const; String text; bool inherit_color = false; Colourb color; Vector2Numeric align; }; class DecoratorTextInstancer : public DecoratorInstancer { public: DecoratorTextInstancer(); ~DecoratorTextInstancer(); SharedPtr InstanceDecorator(const String& name, const PropertyDictionary& properties, const DecoratorInstancerInterface& instancer_interface) override; private: struct PropertyIds { PropertyId text, color, align_x, align_y; }; PropertyIds ids; }; } // namespace Rml #endif