/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_FONTENGINEDEFAULT_FONTFACEHANDLE_H
#define RMLUI_CORE_FONTENGINEDEFAULT_FONTFACEHANDLE_H
#include "../../../Include/RmlUi/Core/FontEffect.h"
#include "../../../Include/RmlUi/Core/FontGlyph.h"
#include "../../../Include/RmlUi/Core/FontMetrics.h"
#include "../../../Include/RmlUi/Core/Geometry.h"
#include "../../../Include/RmlUi/Core/Texture.h"
#include "../../../Include/RmlUi/Core/Traits.h"
#include "FontTypes.h"
namespace Rml {
class FontFaceLayer;
/**
@author Peter Curry
*/
class FontFaceHandleDefault final : public NonCopyMoveable {
public:
FontFaceHandleDefault();
~FontFaceHandleDefault();
bool Initialize(FontFaceHandleFreetype face, int font_size, bool load_default_glyphs);
const FontMetrics& GetFontMetrics() const;
const FontGlyphMap& GetGlyphs() const;
/// Returns the width a string will take up if rendered with this handle.
/// @param[in] string The string to measure.
/// @param[in] prior_character The optionally-specified character that immediately precedes the string. This may have an impact on the string
/// width due to kerning.
/// @return The width, in pixels, this string will occupy if rendered with this handle.
int GetStringWidth(StringView string, float letter_spacing, Character prior_character = Character::Null);
/// Generates, if required, the layer configuration for a given list of font effects.
/// @param[in] font_effects The list of font effects to generate the configuration for.
/// @return The index to use when generating geometry using this configuration.
int GenerateLayerConfiguration(const FontEffectList& font_effects);
/// Generates the texture data for a layer (for the texture database).
/// @param[out] texture_data The generated texture data.
/// @param[out] texture_dimensions The dimensions of the texture.
/// @param[in] font_effect The font effect used for the layer.
/// @param[in] texture_id The index of the texture within the layer to generate.
/// @param[in] handle_version The version of the handle data. Function returns false if out of date.
bool GenerateLayerTexture(Vector& texture_data, Vector2i& texture_dimensions, const FontEffect* font_effect, int texture_id,
int handle_version) const;
/// Generates the geometry required to render a single line of text.
/// @param[in] render_manager The render manager responsible for rendering the string.
/// @param[out] mesh_list A list to place the new meshes into.
/// @param[in] string The string to render.
/// @param[in] position The position of the baseline of the first character to render.
/// @param[in] colour The colour to render the text.
/// @param[in] opacity The opacity of the text, should be applied to font effects.
/// @param[in] letter_spacing The letter spacing size in pixels.
/// @param[in] layer_configuration Face configuration index to use for generating string.
/// @return The width, in pixels, of the string geometry.
int GenerateString(RenderManager& render_manager, TexturedMeshList& mesh_list, StringView string, Vector2f position, ColourbPremultiplied colour,
float opacity, float letter_spacing, int layer_configuration);
/// Version is changed whenever the layers are dirtied, requiring regeneration of string geometry.
int GetVersion() const;
private:
// Build and append glyph to 'glyphs'
bool AppendGlyph(Character character);
// Build a kerning cache for common characters.
void FillKerningPairCache();
// Return the kerning for a character pair.
int GetKerning(Character lhs, Character rhs, bool& has_set_size) const;
/// Retrieve a glyph from the given code point, building and appending a new glyph if not already built.
/// @param[in-out] character The character, can be changed e.g. to the replacement character if no glyph is found.
/// @param[in] look_in_fallback_fonts Look for the glyph in fallback fonts if not found locally, adding it to our glyphs.
/// @return The font glyph for the returned code point.
const FontGlyph* GetOrAppendGlyph(Character& character, bool look_in_fallback_fonts = true);
// Regenerate layers if dirty, such as after adding new glyphs.
bool UpdateLayersOnDirty();
// Create a new layer from the given font effect if it does not already exist.
FontFaceLayer* GetOrCreateLayer(const SharedPtr& font_effect);
// (Re-)generate a layer in this font face handle.
bool GenerateLayer(FontFaceLayer* layer);
FontGlyphMap glyphs;
struct EffectLayerPair {
const FontEffect* font_effect;
UniquePtr layer;
};
using FontLayerMap = Vector;
using FontLayerCache = SmallUnorderedMap;
using LayerConfiguration = Vector;
using LayerConfigurationList = Vector;
// The list of all font layers, index by the effect that instanced them.
FontFaceLayer* base_layer;
FontLayerMap layers;
// Each font layer that generated geometry or textures, indexed by the font-effect's fingerprint key.
FontLayerCache layer_cache;
// Pre-cache kerning pairs for some ascii subset of all characters.
using AsciiPair = uint16_t;
using KerningIntType = int16_t;
using KerningPairs = UnorderedMap;
KerningPairs kerning_pair_cache;
bool has_kerning = false;
bool is_layers_dirty = false;
int version = 0;
// All configurations currently in use on this handle. New configurations will be generated as required.
LayerConfigurationList layer_configurations;
FontMetrics metrics;
FontFaceHandleFreetype ft_face;
};
} // namespace Rml
#endif