/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "StyleSheetSelector.h" #include "../../Include/RmlUi/Core/Element.h" #include "StyleSheetNode.h" #include namespace Rml { static inline bool IsTextElement(const Element* element) { return element->GetTagName() == "#text"; } // Returns true if a positive integer can be found for n in the equation an + b = count. static bool IsNth(int a, int b, int count) { int x = count; x -= b; if (a != 0) x /= a; return (x >= 0 && x * a + b == count); } bool operator==(const AttributeSelector& a, const AttributeSelector& b) { return a.type == b.type && a.name == b.name && a.value == b.value; } bool operator<(const AttributeSelector& a, const AttributeSelector& b) { return std::tie(a.type, a.name, a.value) < std::tie(b.type, b.name, b.value); } bool operator==(const StructuralSelector& a, const StructuralSelector& b) { // Currently sub-selectors (selector_tree) are only superficially compared. This mainly has the consequence that selectors with a sub-selector // which are instantiated separately will never compare equal, even if they have the exact same sub-selector expression. This further results in // such selectors not being de-duplicated. This should not lead to any functional differences but leads to potentially missed memory/performance // optimizations. E.g. 'div a, div b' will combine the two div nodes, while ':not(div) a, :not(div) b' will not combine the two not-div nodes. return a.type == b.type && a.a == b.a && a.b == b.b && a.selector_tree == b.selector_tree; } bool operator<(const StructuralSelector& a, const StructuralSelector& b) { return std::tie(a.type, a.a, a.b, a.selector_tree) < std::tie(b.type, b.a, b.b, b.selector_tree); } bool operator==(const CompoundSelector& a, const CompoundSelector& b) { if (a.tag != b.tag) return false; if (a.id != b.id) return false; if (a.class_names != b.class_names) return false; if (a.pseudo_class_names != b.pseudo_class_names) return false; if (a.attributes != b.attributes) return false; if (a.structural_selectors != b.structural_selectors) return false; if (a.combinator != b.combinator) return false; return true; } bool IsSelectorApplicable(const Element* element, const StructuralSelector& selector, const Element* scope) { RMLUI_ASSERT(element); switch (selector.type) { case StructuralSelectorType::Nth_Child: { Element* parent = element->GetParentNode(); if (!parent) return false; // Start counting elements until we find this one. int element_index = 1; for (int i = 0; i < parent->GetNumChildren(); i++) { Element* child = parent->GetChild(i); // Skip text nodes. if (IsTextElement(child)) continue; // If we've found our element, then break; the current index is our element's index. if (child == element) break; element_index++; } return IsNth(selector.a, selector.b, element_index); } break; case StructuralSelectorType::Nth_Last_Child: { Element* parent = element->GetParentNode(); if (!parent) return false; // Start counting elements until we find this one. int element_index = 1; for (int i = parent->GetNumChildren() - 1; i >= 0; --i) { Element* child = parent->GetChild(i); // Skip text nodes. if (IsTextElement(child)) continue; // If we've found our element, then break; the current index is our element's index. if (child == element) break; element_index++; } return IsNth(selector.a, selector.b, element_index); } break; case StructuralSelectorType::Nth_Of_Type: { Element* parent = element->GetParentNode(); if (!parent) return false; // Start counting elements until we find this one. int element_index = 1; const int num_children = parent->GetNumChildren(); for (int i = 0; i < num_children; i++) { Element* child = parent->GetChild(i); // If we've found our element, then break; the current index is our element's index. if (child == element) break; // Skip nodes that don't share our tag. if (child->GetTagName() != element->GetTagName()) continue; element_index++; } return IsNth(selector.a, selector.b, element_index); } break; case StructuralSelectorType::Nth_Last_Of_Type: { Element* parent = element->GetParentNode(); if (!parent) return false; // Start counting elements until we find this one. int element_index = 1; for (int i = parent->GetNumChildren() - 1; i >= 0; --i) { Element* child = parent->GetChild(i); // If we've found our element, then break; the current index is our element's index. if (child == element) break; // Skip nodes that don't share our tag. if (child->GetTagName() != element->GetTagName()) continue; element_index++; } return IsNth(selector.a, selector.b, element_index); } break; case StructuralSelectorType::First_Child: { Element* parent = element->GetParentNode(); if (!parent) return false; int child_index = 0; while (child_index < parent->GetNumChildren()) { // If this child (the first non-text child) is our element, then the selector succeeds. Element* child = parent->GetChild(child_index); if (child == element) return true; // If this child is not a text element, then the selector fails; this element is non-trivial. if (!IsTextElement(child)) return false; // Otherwise, skip over the text element to find the last non-trivial element. child_index++; } return false; } break; case StructuralSelectorType::Last_Child: { Element* parent = element->GetParentNode(); if (!parent) return false; int child_index = parent->GetNumChildren() - 1; while (child_index >= 0) { // If this child (the last non-text child) is our element, then the selector succeeds. Element* child = parent->GetChild(child_index); if (child == element) return true; // If this child is not a text element, then the selector fails; this element is non-trivial. if (!IsTextElement(child)) return false; // Otherwise, skip over the text element to find the last non-trivial element. child_index--; } return false; } break; case StructuralSelectorType::First_Of_Type: { Element* parent = element->GetParentNode(); if (!parent) return false; int child_index = 0; while (child_index < parent->GetNumChildren()) { // If this child is our element, then it's the first one we've found with our tag; the selector succeeds. Element* child = parent->GetChild(child_index); if (child == element) return true; // Otherwise, if this child shares our element's tag, then our element is not the first tagged child; the selector fails. if (child->GetTagName() == element->GetTagName()) return false; child_index++; } return false; } break; case StructuralSelectorType::Last_Of_Type: { Element* parent = element->GetParentNode(); if (!parent) return false; int child_index = parent->GetNumChildren() - 1; while (child_index >= 0) { // If this child is our element, then it's the first one we've found with our tag; the selector succeeds. Element* child = parent->GetChild(child_index); if (child == element) return true; // Otherwise, if this child shares our element's tag, then our element is not the first tagged child; the selector fails. if (child->GetTagName() == element->GetTagName()) return false; child_index--; } return false; } break; case StructuralSelectorType::Only_Child: { Element* parent = element->GetParentNode(); if (!parent) return false; const int num_children = parent->GetNumChildren(); for (int i = 0; i < num_children; i++) { Element* child = parent->GetChild(i); // Skip the child if it is our element. if (child == element) continue; // Skip the child if it is trivial. if (IsTextElement(child)) continue; return false; } return true; } break; case StructuralSelectorType::Only_Of_Type: { Element* parent = element->GetParentNode(); if (!parent) return false; const int num_children = parent->GetNumChildren(); for (int i = 0; i < num_children; i++) { Element* child = parent->GetChild(i); // Skip the child if it is our element. if (child == element) continue; // Skip the child if it does not share our tag. if (child->GetTagName() != element->GetTagName()) continue; // We've found a similarly-tagged child to our element; selector fails. return false; } return true; } break; case StructuralSelectorType::Empty: { return element->GetNumChildren() == 0; } break; case StructuralSelectorType::Not: { if (!selector.selector_tree) { RMLUI_ERROR; return false; } bool inner_selector_matches = false; for (const StyleSheetNode* node : selector.selector_tree->leafs) { if (node->IsApplicable(element, scope)) { inner_selector_matches = true; break; } } return !inner_selector_matches; } break; case StructuralSelectorType::Scope: { return scope && element == scope; } break; case StructuralSelectorType::Invalid: { RMLUI_ERROR; } break; } return false; } } // namespace Rml