/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef TEXTURELAYOUTRECTANGLE_H
#define TEXTURELAYOUTRECTANGLE_H
#include "../../Include/RmlUi/Core/Types.h"
namespace Rml {
/**
A texture layout rectangle is an area positioned with a texture layout.
@author Peter
*/
class TextureLayoutRectangle {
public:
TextureLayoutRectangle(int id, Vector2i dimensions);
~TextureLayoutRectangle();
/// Returns the rectangle's id.
/// @return The rectangle's id.
int GetId() const;
/// Returns the rectangle's position; this is only valid if it has been placed.
/// @return The rectangle's position within its texture.
Vector2i GetPosition() const;
/// Returns the rectangle's dimensions.
/// @return The rectangle's dimensions.
Vector2i GetDimensions() const;
/// Places the rectangle within a texture.
/// @param[in] texture_index The index of the texture this rectangle is placed on.
/// @param[in] position The position within the texture of this rectangle's top-left corner.
void Place(int texture_index, Vector2i position);
/// Unplaces the rectangle.
void Unplace();
/// Returns the rectangle's placed state.
/// @return True if the rectangle has been placed, false if not.
bool IsPlaced() const;
/// Sets the rectangle's texture data and stride.
/// @param[in] texture_data The pointer to the top-left corner of the texture's data.
/// @param[in] texture_stride The stride of the texture data, in bytes.
void Allocate(byte* texture_data, int texture_stride);
/// Returns the index of the texture this rectangle is placed on.
/// @return The texture index.
int GetTextureIndex();
/// Returns the rectangle's allocated texture data.
/// @return The texture data.
byte* GetTextureData();
/// Returns the stride of the rectangle's texture data.
/// @return The texture data stride.
int GetTextureStride() const;
private:
int id;
Vector2i dimensions;
int texture_index;
Vector2i texture_position;
byte* texture_data;
int texture_stride;
};
} // namespace Rml
#endif