/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef TEXTURELAYOUTRECTANGLE_H #define TEXTURELAYOUTRECTANGLE_H #include "../../Include/RmlUi/Core/Types.h" namespace Rml { /** A texture layout rectangle is an area positioned with a texture layout. @author Peter */ class TextureLayoutRectangle { public: TextureLayoutRectangle(int id, Vector2i dimensions); ~TextureLayoutRectangle(); /// Returns the rectangle's id. /// @return The rectangle's id. int GetId() const; /// Returns the rectangle's position; this is only valid if it has been placed. /// @return The rectangle's position within its texture. Vector2i GetPosition() const; /// Returns the rectangle's dimensions. /// @return The rectangle's dimensions. Vector2i GetDimensions() const; /// Places the rectangle within a texture. /// @param[in] texture_index The index of the texture this rectangle is placed on. /// @param[in] position The position within the texture of this rectangle's top-left corner. void Place(int texture_index, Vector2i position); /// Unplaces the rectangle. void Unplace(); /// Returns the rectangle's placed state. /// @return True if the rectangle has been placed, false if not. bool IsPlaced() const; /// Sets the rectangle's texture data and stride. /// @param[in] texture_data The pointer to the top-left corner of the texture's data. /// @param[in] texture_stride The stride of the texture data, in bytes. void Allocate(byte* texture_data, int texture_stride); /// Returns the index of the texture this rectangle is placed on. /// @return The texture index. int GetTextureIndex(); /// Returns the rectangle's allocated texture data. /// @return The texture data. byte* GetTextureData(); /// Returns the stride of the rectangle's texture data. /// @return The texture data stride. int GetTextureStride() const; private: int id; Vector2i dimensions; int texture_index; Vector2i texture_position; byte* texture_data; int texture_stride; }; } // namespace Rml #endif