/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef TEXTURELAYOUTROW_H
#define TEXTURELAYOUTROW_H
#include "TextureLayoutRectangle.h"
namespace Rml {
class TextureLayout;
/**
A texture layout row is a single row of rectangles positioned vertically within a texture.
@author Peter
*/
class TextureLayoutRow {
public:
TextureLayoutRow();
~TextureLayoutRow();
/// Attempts to position unplaced rectangles from the layout into this row.
/// @param[in] layout The layout to position rectangles from.
/// @param[in] width The maximum width of this row.
/// @param[in] y The y-coordinate of this row.
/// @return The number of placed rectangles.
int Generate(TextureLayout& layout, int width, int y);
/// Assigns allocated texture data to all rectangles in this row.
/// @param[in] texture_data The pointer to the beginning of the texture's data.
/// @param[in] stride The stride of the texture's surface, in bytes;
void Allocate(byte* texture_data, int stride);
/// Returns the height of the row.
/// @return The row's height.
int GetHeight() const;
/// Resets the placed status for all of the rectangles within this row.
void Unplace();
private:
using RectangleList = Vector;
int height;
RectangleList rectangles;
};
} // namespace Rml
#endif